Alice in Wonderingland: Museums and alternate realities

Alice in Wonderingland: Museums and alternate realities

World Without Oil figured into a talk I gave earlier this month at the Henry Art Gallery in Seattle, as a guest lecturer for the UW Museology program. “Transforming Museums: Can Museums Learn From Games?” summarizes a lot of my philosophy about games and my outlook for the role of serious games in our common future. You can listen to the talk via this MP3 file and view the slides via this SlideShare presentation; the talk is about half an hour and there’s another half-hour of Q&A.

My thanks to Nina K. Simon for recommending me to the Museology program and to Whitney, Maya, Kylie and her sister Kari, and the other welcoming folks in Seattle.

Asilomar

Instigating a retreat

…at the Creativity and Collaboration retreat, coming up this weekend in Asilomar, CA. The retreat’s for the creatives that work in the museum and exhibit space, and even in this stressed economy (because of the stressed economy?) it sold out quickly.

C2 has brought in people from outside the exhibits field to act as “instigators,” a role I’m pretty happy to take on. I’m the games (or play) instigator, along with Harley DuBois of Burning Man, Kate Shaw of LucasArts, and storyteller Tierney Thys. Mike Petrich and Karen Wilkenson from the Exploratorium’s Learning Studio round out the field of presenters. Very nice company to be in.

I’m designing a new game to run during the retreat (the idea of 100 people coming for these reasons is certainly an inspiration) called Faces In The Crowd – a kindler, gentler version of my game Spy School from Come Out & Play 2006… with invaluable assistance from Nina Simon of Museum 2.0. And feeling strangely calm about it all. Photo by yuzu via Flickr and Creative Commons.

Rollercoaster time again

Rollercoaster time again

An article in the WSJ thinks maybe not, and I agree. As noted in a NYT article last month, OPEC has succeeded in cutting production and stabilizing prices. As the price of oil climbs steadily back up to the level that held when we played the World Without Oil game, even in the face of a global recession and shaky demand, one has to wonder if we played it and now it’s time to live it…

Faithful forwarder Laurel refers us to this article in the Boston Globe about happiness studies – will new data about what actually makes people happier change our policies as well as our thinking? This quote from it caught my eye:

Others have begun to think about how happiness data might change where people live. For example, the trade-off between house size and commute length is familiar to every suburbanite, but as Cornell economist Robert Frank has pointed out, the two things affect our mood in different ways. While we quickly adapt to a bigger house and start taking it for granted, research suggests that a long, trafficky commute is something we never adjust to, and that even grows more onerous with time. Work like this could give added heft to arguments for policy measures like higher gas taxes, and for zoning laws that concentrate housing and cut down on traffic and commuting distances – arguments that now tend to be cast chiefly in environmental terms, but which also might push people toward decisions that make them happier in the long term.

This echoes discoveries made in the World Without Oil game. People engaged in the game made similar discoveries: when the oil shock made their commutes more painful in the wallet, people began to rethink the exurban lifestyle. One wonders if serious alternate reality games might be a way for researchers to cross-check their happiness studies?

Chevy vs. Chery FTW

Chevy vs. Chery FTW

January was the “month in which, for the first time, more automobiles were sold in China than in the United States” (Harper’s Index, April 2009 issue). China passed the U.S. to become the second-largest automobile-manufacturing nation in 2008. Chevy-Chery photo by The Pocket.

For humans, narrative is an ineluctable part of life

For humans, narrative is an ineluctable part of life

The always-interesting James Surowiecki’s column in the Jan 26 isue of The New Yorker is, on the face of it, about Obama’s $100B tax-rebate stimulus package. But scratch the surface and you’ll see that it’s also about the key role that narrative plays in our lives, a lesson at the heart of the World Without Oil game.

Surowiecki describes how the context of a tax rebate shapes its actual use. The easy analogy is the difference between $20 you find on the street and $20 that you earn. From an economic (top-down) point of view, they are identical $20 bills – they are fungible, as economists say. But the actual boots-on-the-ground feel of the two is very different: the found $20 is a windfall, a lucky break, and apt to be spent in a celebratory way. So it is with tax rebates, Surowiecki says, and he marshals some great examples that indicate that Obama’s plan for the tax rebate (by reducing withholding) is a smart one.

Surowiecki mentions what happened when Bush the Elder reduced withholding in 1992: even though in this case there was no actual saving to the taxpayer (taxes due were the same, just the amount withheld was less) people felt that their incomes were greater and thus tended to spend the money.

I find this remarkable, as money derives its value precisely from its fungibility, its lack of narrative, if you will. If you can (verbing alert) narrativize money, you can narrativize anything. Just another example of the power that narrative has for us humans…  and an indicator of why games and “what if?” projects that get people to narrativize an issue, as World Without Oil did with oil dependency, can be a powerful force for actual real-world change.

You can read Surowiecki’s column here (may require registration). Photo by goldmember

everyone has a piece of the puzzle

Making public media future-relevant: everyone has a piece of the puzzle

The Berkman Center for Internet and Society at Harvard has a paper out on the future of public broadcasting (download the PDF). Among the trends and forecasts, authors Pat Aufderheide and Jessica Clark note “a few participatory media public broadcasting experiments gesture to a future in which audiences are treated as both trusted partners and engaged citizens.” One of these experiments is Minnesota Public Radio’s Public Insight Network, whose members serve as sources, story suggesters, brainstorming allies, and volunteer interviewees for reporters. The other is the World Without Oil game:

“A web-based project of ITVS’s Independent Lens, World Without Oil not only demonstrated the potential of online role-playing games to spark participation around social issues, but foreshadowed public reactions to our current oil price crunch. More than 1900 gamers from 40-plus countries collaboratively imagined their reactions to a simulated 8-month energy crisis through submissions via blogs, Flickr, YouTube, and podcasts. Participants virtually carpooled and bought bikes, moved out of transportation-poor suburbs, and started backyard gardens—and then reported corresponding changes in their real lives.”

The report summarizes: “Such immersive, authentic engagement with both audiences and issues is what is needed to ensure public broadcasters’ relevance in an ever-more participatory media universe.” One exciting idea: Local stations could change what they define as their core task, becoming more like an electronic public library for the
community. Except that the “library” focuses on futures (and the local actions that choose among them) rather than the past? That’s a value proposition that’s relevant to our time.  Photo by Will Survive via Flickr.

"word"

"Don't leave anyone behind for the wolves to devour"

“The calls for food assistance to our Catholic Worker House have tripled this past month, but last Saturday we had only 1/3 our usual number of volunteers show up to deliver the food… In the meantime, besides delivery, we have another problem, and that is food to give out to the poor. Our delivery this month from the Regional Food Bank was half its usual amount. Instead of about 14 tons of food, we received 7 at the Dorothy Day Center… The Printable Flyers are online. They are basic how-to instructions for coping with severely challenging circumstances. We’re handing out the full set, since we don’t know how far down this is going to go… We’re suggesting that people combine households, move in with each other, especially small households with only one or two people. The way things are going, keeping a household going with only one or two people isn’t going to work well. Inflation is running up prices, rents are going up, we’re headed for a big spike in foreclosures. I’ve been getting calls from people I know are middle class and even upper middle class about assistance in meeting mortgage payments. We’ve had to turn all of those down. I tell them to move in with their parents, but there is a lot of denial…. I worry all this will be too little, too late… I wish all this had held off for a couple more years, but oh well, at least we are where we are now and aren’t starting from square one.” Sound like a report on what’s happening today? It’s actually an example of “isthisnotagame”: it comes from an excellent report submitted back in July by jpeaceokc for the alternate reality game World Without Oil. Happy holidays, everyone. Photo by bella love via Flickr.

Fear is a lack of imagination

Fear is a lack of imagination

Elizabeth Kolbert created an evocative image in a recent New Yorker editorial: she described the auto executives in Washington as men with explosives strapped to their chests, bringing nothing to the table but the promise that if forced to suffer, they won’t suffer alone.

Imagine, instead, that an auto executive had come to Washington armed with a vision – such as a new line of ultraefficient cars leveraging carbon-fiber technology a la Amory Lovins.

We are having a crisis – the Econaclypse, the Great Decession, call it what you will – and like the Great Depression it will define an entire generation. But it really is a crisis of imagination, not of economics. Wendell Berry:

We are involved now in a profound failure of imagination. Most of us cannot imagine the wheat beyond the bread, or the farmer beyond the wheat, or the farm beyond the farmer, or the history beyond the farm. Most people cannot imagine the forest and the forest economy that produced their houses and furniture and paper, or the landscapes, the streams and the weather that fill their pitchers and bathtubs and swimmingpools with water. Most people appear to assume that when they have paid their money for these things they have entirely met their obligations. An excerpt from “In the Presence of Fear” by Wendell Berry

This is important, so I’m going to say it again: We are in a crisis because too many people have lacked a certain kind of imagination. We all know that everything exists in an ecosystem, but it’s possible to pretend that it doesn’t, or that the system will be able to suck up whatever abuse you happen to do to it. The people who made the sub-prime epidemic happen did not imagine that they were destroying the ecosystem of credit. The people who made gas guzzlers did not imagine that they were destroying the ecosystem of energy evolution.

Now, however, those connections have been made clear. Now the thing we cannot afford is for people to strap on their unimagination like bodybelts of explosives and demand that the unimagined consequences of their destructive actions be allowed to continue. What they are failing to see is that their terrorist demand – for life not to change – is impossible. And what they are failing to imagine is that change can create a better life, both for them and the entire ecosystem they live in.

This is why serious games such as World Without Oil and Superstruct are such an important development. These games get at the root of the problem: they encourage imagination and the massive building and sharing of future visions. They put our collective intelligence to work on figuring out what’s happening, what’s possible and what’s fair. And they open-source this vision so that anyone can understand and participate. Wouldn’t it be grand if the legacy of our current economic crisis is not survival, but leadership in imagining how we can all make the future better? Photo by brndnprkns via Flickr.

The change doesn't happen all at once

The change doesn't happen all at once

Jane McGonigal blogged recently about “experience grenades” – games like World Without Oil that can be worldview-changing for their players. Why “grenade”? Experiencing the game is like pulling the pin, she says. Playing the game isn’t necessarily any big thing. It’s sometime later that the “experience” goes off and your worldview gets changed.

This of course is nothing new: I think many of us have had a “grenade” experience with a really great book, movie or other work of art. But I believe the game experience inherently packs a more powerful explosion. Books and movies put a layer of abstraction between you and the experience that games don’t; in some sense you are always “in” a game in a way that you never are with a book or movie. And ARGs in particular really enhance being “in the game.” (There’s no avatar, for one thing; it’s really you.) When there’s no set narrative except the one being created by the players – a la Superstruct or SF0 or World Without Oil – the immersion gets stronger still.

This concept is important for decisionmakers to internalize as they ponder funding for a game. Traditional metric structures for assessing impact do not carry over well to the game sphere, precisely because of phenomena such as the experience grenade. Just as socially collaborative projects such as Wikipedia are revolutionizing how business gets done, alternate reality games are revolutionizing what activism is and what brands do – and yeah, that change is arriving right now, with explosive force. Photo by Stephen Poff via Flickr.

Lose the game, save the world

Lose the game, save the world?

Via Philip Trippenbach’s blog, I found OILIGARCHY, a fun (and instructive) little flash game by WWO friend Molleindustria. Or should I say, “a playable commentary on the oil industry” as Molleindustria terms OILIGARCHY in their excellent dissection of their own game. OILIGARCHY, it seems to me, is a model for these types of games in that it’s transparent about its biases.

My own play result surprised me a bit, in that I did “good.” I dispossessed and killed relatively few people, and left ANWR and Iraq alone.  At game end, I weaned America off its oil addiction, set it on a course toward a better and sustainable quality of life, kept my board of directors happy (and if not happy, more perplexed than angry) and even made a killing (which Molleindustria points out is not hard) and retired happy. Instructively, the secret seemed to be (spoiler): I declined to spend cash to rig the U.S. political system. Hmmm….

Here’s a timely blog post by Philip Trippenbach of the BBC about Alternate Reality Games (ARGs). Philip is responding to Dan Hon’s rousing closer at the Let’s Change The Game: ARGs For Charity And Education Conference in London (a conference I should have attended, considering all the Friends of WWO there are at the BBC). Dan’s key point was that ARG designers suck, but said in a very sympathetic and helpful way, and Philip has riffed on that with an eye towards the future of journalism.

ARGs that don't suck

Changing the game: ARGs that don't suck

What cheers me is that consensus says: World Without Oil didn’t suck. It’s the counterexample to Dan’s rant, and Philip derives five takeaways for journalists, things they can learn from games like WWO:

• Network effectively
• Focus your public with a challenge structure
• Be platform agnostic
• Tell stories collaboratively
• Interact

I think the upshot is going to be more and better ARGs: more democratic, more participatory, more relevant. Photo of SleeperCell volunteers by Adrian.

It's got a cup holder and everything

It's got a cup holder and everything

WWO fan Leslie and others alert me that an interview I did last year for NPR with Jim Fleming has been recycled as part of a To The Best Of Our Knowledge segment on going green. You might give it a listen – not for my segment necessarily (about 40 min in) but for the fascinating (and WWO-echoing) early segments with Colin Beavan and Jeff Ferrell and right after mine, the “kid’s future” segment by Anne Strainchamps.

Leslie notes, “The host asked about your favorite WWO posting. One of my favorites was from a pharmacist who worked out a delivery route to serve his customers who lived at a nearby retirement home. I also appreciated the folks who were digging up their lawns to put in vegetable gardens. We have a couple of beds and will probably add more in time. My mother-in-law’s neighbors in Dubuque landscape with vegetables tucked in and around the shrubs. Very pretty.” Photo by tofutti break via Flickr.

Revolution is in the air

Revolution: it's in the air

The world’s energy system is at a crossroads. Current global trends in energy supply and consumption are patently unsustainable – environmentally, economically, socially. But that can – and must – be altered; there’s still time to change the road we’re on. It is not an exaggeration to claim that the future of human prosperity depends on how successfully we tackle the two central energy challenges facing us today: securing the supply of reliable and affordable energy; and effecting a rapid transformation to a low-carbon, efficient and environmentally benign system of energy supply. What is needed is nothing short of an energy revolution. - World Energy Outlook 2008, IEA

Following up my earlier post, the IEA report came out on November 12, and the message is crystal clear: one way or another, we are about to have a revolution. We can choose a green energy revolution, or we can sleepwalk into a brown revolution of climatic cataclysms and energy shortages, of which the World Without Oil game is just the beginning. Energy Revolution Graphic by Ken Eklund

No one has epitomized our yo-yo economic thinking lately than Thomas Friedman, who followed a column urging let’s go shopping with another urging thrift. This is the dilemma du jour: which companies do we bail out, and which do we leave to drown?

Make every recession a smart one

Make every recession a smart one

Phrased another way, how do we have a smart recession?

The answer I think is pretty commonsensically clear: we bail out those things that lead to the future we want to have, and let the others paddle on their own.

Case in point: U.S. automakers. Are they leading us to the future? This is a no-brainer: one glance at their sales figures answers this question. If any question remains, consult The Economist, which states flatly that the future for automakers are how well they sell in India and China. Bad news, Ford and GM: China has fuel efficiency standards and India is implementing them. Turns out the years the Big Three spent opposing fuel efficiency standards in the U.S. were a bad career move and the argument that they needed low standards to be competitive was exactly wrong.

There’s a crowdsourced component to this as well. In these econocalyptic times, people are being more cautious with their money. There’s a commonsense logic at work, which is why people aren’t buying gas-guzzling American cars or cheap lead-encrusted Chinese cra- uh, goods. The econocalypse has forced people to begin thinking ahead and making the future part of their calculations. Now, if we can just extend this thinking into what sort of economy we stimulate going forward (and what kind we don’t waste our dollars on), the recession will not be another example of “a crisis is a terrible thing to waste.” Photo by oxmour via Flickr.

The depo man does the job

The Petro Razor imposes, the depo man disposes

Signal of the times: Malia Wollan of the AP posted a story this weekend about the growing epidemic of abandoned boats. More and more pleasure boat owners are no longer able to afford slip fees, and more and more commercial boaters are being driven out of business by the double whammy of fuel costs and a sinking economy. Just as I reported earlier about hot SUVs, the solution seems to be depo men – paying people that take your vehicle out and burn it or sink it for you.

Wollan quotes Buck Bennett, a natural resources manager in Georgia: “I’m not an economist, but when putting 500 gallons of fuel in a shrimp boat costs more than the boat is worth, that is a sad thing.” Bennett knows of over 150 scuttled boats on Georgia’s coast, and guesses that’s only a fraction of the actual count.

The credit crisis dominates the news today, but invisibly for most people. What we can see, however, is how the credit crisis is concatenating with others, especially the oil crisis of 2008, and self-exposed industries are going under. US auto industries insist on making big cars right up to the end, and now their bailout is (rightly) looking less and less likely; with hulks littering the waterways, the marine industry is effectively dead.

When hulks littered the streets in the World Without Oil game, after the Petro Razor made its cuts and people walked away from cars, boats and houses, it seemed unreal – such was our mindset in 2007. In 2008 it not only seems more real, it is really happening. Photo by sunface13 via Flickr.

5 questions in 5 min = 50 points

5 questions in 5 min = a big +1 for Jane

WWO’s own Participation Architect, Jane McGonigal, continues her business-of-ARGs evangelism in this article in Businessweek, and answers five questions posed by Businessweek about Alternate Reality Games in this 6-min video. As Jane notes, it’s important for businesses to take note of and get involved with the sort of massively peer-peer learning, collaborative brainstorming, and shaping of win-win futures that alternate reality games can spark – not just for their own business success but for the improvement of quality of life in general. Or as Jane puts it, “increasing the odds of us collaboratively inventing a future that we all want to live in.” Go Jane!

Real play, not roleplay

Immersive real play, not roleplay

I’ve been aware for some time that I play games differently from some other people. I like immersion reality. What does that mean? It means games which try to construct a fully realized simulation of a situation, and value play that is “in game.”

This is different from immersive meaning “engrossing.” I find basketball and chess engrossing, for example, but they are not immersive; they don’t simulate anything, they are constructed specifically to be games.

When I play non-immersive games, I am constantly thinking about the rules. When I play immersion reality games, however, I am hardly aware of rules. When I play chess, narrative is distracting; it doesn’t help to know that the rook once was called “rukh” and was a warrior instead of a castle. If I play an immersive reality game such as World Without Oil, however, narrative is key; it’s central to the game; it’s the best narratives that drive the game forward.

In my view, various Alternate Reality Games score variously on the “immersion reality index” or IRI, and this doesn’t necessarily depend on the relative “reality” of the game scenario. In the ILoveBees ARG, the character of Melissa was an Artificial Intelligence from the 26th century that had been damaged and spun back in time to crash-land on the website of a Napa Valley beekeeper in 2004. As realities go, that’s pretty far out there. But as written by 42 Entertainment and portrayed by actress Kristen Rutherford, Melissa was very plausible, and led to immersive player interactions such as this one.

There’s nothing wrong with a game that scores low on the IRI. People are very comfortable playing games that are essentially outside themselves, where there’s a level of abstraction between them and the game action (as there is in most video games). In low-IRI games, it’s fine to leave your morals and your emotions off the playing field. But for me and for a lot of people, games that score high on the IRI are the easiest and most satisfying games to play, because they give me a full-mind workout.

The lack of abstraction means something more: immersion reality games are effective learning experiences. They simulate life, after all, which is the most effective learning experience of all. It’s this aspect of high-IRI games, simulations and “thought experiments” that is attracting so much attention to games such as World Without Oil, and the prospect of extending games like it into civic, social, and cultural arenas. Photo by -Kj. via Flickr.

As gas prices dip below $2 a gallon in parts of the U.S., the question arises: will Americans be fooled? Not if they actually pay attention to the forecasts: “Although prices may stay low for a time, ‘it is becoming increasingly apparent that the era of cheap oil is over,’” says the Financial Times about a report to be released this week by the International Energy Agency, according to this report from IEEE Spectrum. The IEA forecasts oil back to $100 a barrel and up as soon as the recession-caused glut passes.

Oil is fleeting, but wind is forever

Oil is fleeting, but wind is forever

Long-term, the IEA forecasts oil rising to $200 a barrel by 2030 – or it would forecast such a future, except that, in their words, “current global trends in energy supply and consumption are patently unsustainable.” As Bill Sweet of IEEE goes on to explain, “ultimately the IEA is saying that what it is predicting to happen will not actually happen because it cannot happen.” The IEA is acknowledging that you cannot just extend the graph out for another 20 years, that the reality the graph depicts derails the graph’s own underlying assumptions about prices, economic and population growth, and so on.

This is a remarkable statement, and worth repeating: the world’s energy “business as usual” will not survive for two more decades, and the energy infrastructure as we know it will be changed by the turmoil caused by market pressures on oil supply. This of course is not news to those familiar with the World Without Oil game. But it is news to see it openly said by as august an agency as the IEA. Lesson: it’s not a moment too soon for the U.S. to embark on radical reconsiderations of its energy future (pdf). Photo by maistora via Flickr.

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What if the whole world could vote? The American election via The Economist

The Economist magazine ran a cool democratic experiment in which they created a Global Electoral College online and allowed the world to vote on the American election. The result: Obama sweeps the world, capturing 9,115 out of a total of 9,875 electoral votes. Which explains my inbox, crammed with election excitement and good wishes from friends outside the U.S.

Curious to see the McCain-leaning red states around the world: Iraq, predictably, but Algeria? The Congo? Cuba? Click on through to check out the interactive map.

More and more people interested in serious games for the public good

More and more people interested in serious games for the public good

A fortnight ago I had further occasion to speak about the World Without Oil game, first at The Conversation, a very cool conference focused on independent filmmaking and storytelling, and then at WebbyConnect, the also cool Webby conference. One was in Berkeley, and the other in a Ritz-Carlton hotel right on the beach… you can probably guess which was which.

Scott Kirsner, a prime mover at The Conversation, has a great summary of it here. WebbyConnect doesn’t seem to have a good online record, but Shira Lazar’s video interviews capture some of the vibe; none with me (pout) but a nice one with Susan Bonds of 42 Entertainment covers the Alternate Reality Game space.

I spun my message different ways for the different audiences, but at core it’s always the same these days: serious alternate reality games like World Without Oil tap into the power of questions. “What if an oil shock came?” The beauty is that you don’t have to know the answer. With a serious alternate reality game, all you have to do is frame the question in the right way, and let the people answer.

This is so important for people who are keyed to issues (like the indie filmmakers at The Conversation) but also to people who are trying to figure out how to really leverage the web (the WebbyConnect peeps). They shy away from the big, hard, unanswerable question that’s at the heart of their message, when they now have a tool in hand that can make that question’s apparent unanswerability work for them. Like judo, the serious alternate reality game uses the question’s weight against it.

Over and over again at these conferences, people brought up the word “authentic” as a goal. It’s a strange thing to say about a fictional adventure, but it’s true nevertheless: World Without Oil was authentic, in the aggregate one of the most authentic things I’ve ever experienced. But we are so used to storytelling now, as opposed to storymaking, that the idea of a storyteller giving up their admittedly inauthentic narrative never even sees the light of day.

Big props out to the great people I met at these conferences: good to see Peggy Weil and Lance Weiler again, great to meet people like Scott Kirsner, Wendy Levy, Elina Shcop, Christina Schroeder, Chris Armijo, Chet Gulland, to name just a few. I had a great time sitting in the grass at The Conversation and talking games with a circle of interesting people over lunch, and sitting with Nadine Bartz and Horst Liebetrau on a perfect balmy oceanside evening. The word about games is getting out there: maybe games will save the world sooner than I thought. Photo of The Conversation by jdlasica via Flickr.

It’s probably unfair to finger Rocky Twyman as the architect of the global recession, for a variety of reasons. All Twyman did was lead a mass movement to pray for lower oil prices. But as Ian Ayres asks so succinctly, “Did God reduce prices on the demand side or the supply side?” Apparently Twyman and his followers didn’t specify, and God in his wisdom chose the demand side, in the form of a global recession.

It takes a village (in recession)

It takes a village (in recession)

Out of the many lessons to be learned here, let’s focus on this: Twyman’s blithe request illustrates the danger we’re in if we don’t look at the full relationship of oil prices, supply, demand, and the oil production pipeline. This was taught really well by players in the World Without Oil game: at game’s end, when the crisis was apparently “over” and gas prices had stabilized once again (at $5.50/gal US), many players were horrified to see their neighbors fall right back into their old fuel-dependent habits. Which is what I see now all around: people believing that after a period of “false high prices” driven by “speculation,” fuel prices are now declining to their “natural levels” where they will remain, apparently, until the Second Coming.

What has actually happened is that the credit crisis has removed uncertainty from the oil market. Earlier this year, the oil market didn’t know if the oil coming out of the ground would be able to satisfy demand, so prices for oil futures went up. Now, however, it’s clear to the market that a global recession is here, and since the recession will precipitate a sudden drop in demand, it’s also clear that for the short term oil suppliers have too much oil in the pipeline. Thus the tumble in prices.

What this does NOT mean is that we have a lot of oil, or that uncertainty is gone from our oil future. Uncertainty is an indelible part of oil – for one thing, the people who control certainty are the same people that profit from uncertainty. Add to that the tendency for oil to create and maintain non-democratic nations, and the growing strategic importance of energy, and you’ve got an enduring situation where the only certainty is uncertainty.

Plus… as I’ve noted before, success in energy independence means lower oil prices. The people who buy hybrids and use alternate transit drive down the demand for oil, which drives down its price for a while. But the only way to keep the price down long term is to actively pursue alternatives, and not to be seduced by a low price today. As we all know all too well by now, that can change, and astonishingly quickly. Photo by ursonate via Flickr.

No Gas 4 U

No Gas 4 U: A World of hurt Without Oil

I learned a new WWO statistic, thanks to Krystyn: 3 mph.

That’s the speed that gasoline moves through a pipeline, apparently, and it’s one of the reasons that a full-on WWO experience has erupted for real in the Southeast. Have you heard about this? It’s been largely swallowed up, newswise, in the mortgage meltdown, the credit crisis, the bailout and other fiascoes.

Krystyn points me to this AP story about the gas shortage, which details how the disruption to the gasoline supply in the Southeast U.S. has led to gas lines, suspended business and school operations, price gouging, panic buying and hoarding, and so on. And even violence, as this Biz Week story relates how the area is abuzz with stories about “fistfights and fender benders among drivers jockeying for position before the gas runs out.”

The root cause is Hurricane Ike and its effect on the power grid. The hurricane disrupted refinery operations in Louisiana and Texas, but that was fairly brief. The power disruption lasted much longer, and without power, the oil companies were unable to move the gasoline through the pipelines and thus, a gas shortage on the other end that’s lasting much longer than experts realized it would.

I’m reminded of a discussion I had with an authority on the fuel system prior to launching the World Without Oil game. I asked him if the U.S. had any contingency plans in place to guard gas stations in the event of a crisis (as the UK does, for one), and he seemed to think I was crazy. “There won’t be any trouble at gas stations,” he said. “Why would there be?”

WWO players understood the street reality of the situation far better, and everything we’re seeing in the Southeast now was successfully foreseen by the collective imagination of WWO players back in May 2007. If this is what happens when a transitory shortage passes through a region, what will happen when a permanent national shortage comes to stay? And what can we do to prevent that from being a disaster? That’s what the World Without Oil project was all about, to “play it  – before we live it.”

Photo by B Rosen via Flickr. The Atlanta Gas Crisis photo pool is here.

Krystyn Wells is now seeing the serious challenges and expectations from World Without Oil come to reality over the past couple of weeks. Serious game, indeed.

The Facebook tweet above by Krystyn (who was Pachinko_Chance in WWO) made me realize something new about the World Without Oil game: it was a kind of Rorschach Test about the health of the country. The game did a lot to lay open the extent to which oil and petroleum-fueled energy has oozed its way into the fabric of our lives, and I’ve written about that extensively in past blog posts, and about how this oozing has become painfully clear in the year since the game ended.

The sign of things to come

The sign of things to come

But as Krystyn indicates, maybe the game also laid open the extent to which trouble was brewing, not directly petroleum-related. Commentators on the game noted how it tapped into the subconscious or the mythological. When you read stories like this one, which is full of foreclosures and belt-tightening and slipping-down lives, it reads like today – and remember, mind you, it was written back in May 2007, when there was no credit crisis, no mortgage crisis, no foreclosures, just sunny skies and prosperity forever and people thought $3 a gallon was some sort of dark fantasy.

Maybe we need to have a crisis game like WWO every year – and build something that we can pick apart at the end, and trace its various narrative threads back to the real-life cracks in the infrastructure that inspired them. And then see what we can do to fix those cracks before they spread and threaten to bring everything crashing down. Photo by respres via Flickr.

The expert monopoly

The expert monopoly

As the bailout crisis talks continue, and the common people wait to find out what particular flavor of long hard road awaits them, one might wonder if there’s any way that we the people could have foreseen this coming. The answer is yes, and the key incident to remember is: Nicholas Leeson and Barings Bank.

You may remember Mr. Leeson: he was the young trader who undertook risky deals that went bad and the resulting losses destroyed Barings, an investment bank that was over two centuries old. The incident shook the markets, but the focus at the time quickly shifted to controlling individual traders, away from the obvious lesson about the shaky fundamentals of investment banking itself, and the incident seems to have been forgotten entirely when Republicans Phil Gramm and James Leach championed the Gramm-Leach-Bliley Act, which undid the Glass-Steagall Act’s protections that had been in place since the Depression.

Thinking about Leeson reminds me in turn of Frank Corder, the man who stole a light plane on September 11, 1994, and crashed it into the White House. It does not take an expert to extrapolate from this event the events on the same day seven years later. But as we all now know any such lesson was not learned – not by U.S. security experts, anyway.

Once you begin to see the kind of myopia that afflicts experts, you can start to see it in all sorts of places. And it validates two idea behind the World Without Oil game: one, that a common citizen can see some approaching futures more plainly than experts can; and two, that a sufficiently large group of everyday citizens can outperform experts in certain challenges, especially those of imagination. The key is creating a seriously playful motivation to bring the citizens together, and a seriously playful space where they can collaborate. Should some tiny fraction of the money looming to be spent on the credit crisis go toward crowdsourcing views about what the next crisis will be? I think we should get that game started right away. Image by Mike Licht, Notionscapital.com via Flickr.

the risk is socialized

Oil drilling: the risk is socialized

“Privatize the profit, but socialize the risk” is the meme of the moment: it’s what happens when you let a company take home the benefit from operations but bail it out with public money when times turn bad, and as we all know it leads to heedless corporate behavior and eventually, to tears. You would think that now of all times our government would reject deals of this sort. But the House quietly passed yet another “privatize the profit, socialize the risk” scheme yesterday: it opened up both coasts to oil drilling.

This, despite Exxon’s successful legal action culminating earlier this year to reduce its payments on the Exxon Valdez disaster from its original $5 billion. (If you don’t remember the Exxon Valdez oil spill, you can be forgiven; it might have happened before you were born; the ship went aground back in 1989.) So, despite the most open-and-shut culpability imaginable, Exxon successfully managed to socialize the risks of oil production in Alaska, using their privatized profit to fund a 19-year delay and, eventually, bailout. We all ended up paying for the Exxon Valdez; can we really expect anything better when oil rigs start appearing off our beaches and in our fisheries? The risks are great, which is why the coasts were put off limits in the first place, and now they are yours and mine. Photo by ingridtaylar via Flickr.

While the perps express shock at how much collateral damage their greed is doing (rather like termites in a collapsing house), let’s all take a calming minute to honor the heroes of this crisis – the people who did what they could to actively counter the devastation. Who are they, you might ask?

Bailout-resistant

Bailout-resistant

The people who ride bicycles. The people who take transit. The people who bought more fuel-efficient vehicles. The people who drive the speed limit or less. The hypermilers. The people who plant gardens. The people who localize their food and energy. The people who invest time in their communities. The people that took staycations. The people, in short, who did their own math, gauged the weather for themselves, and took positive action ahead of the crisis. The very things prescribed by the World Without Oil game (and taken to heart by many of our players).

How did they help? Quite simple. By reducing our demand for oil, these people have helped to drop the price of oil and thus ameliorate this year’s fuel price hike. The fuel price hike, of course, is part and parcel of the foreclosure crisis: it wasn’t just that people couldn’t afford their ballooning mortgages, it was the three-punch combo of mortgage + fuel prices + food prices that really knocked ‘em down and out.

Plus of course, by adapting in a socially conscious way, these people have made their lives bailout-resistant. Individually, each contribution is small, but collectively they are quite significant. Large enough, anyway, to fill up our transit systems, calm our highways and empty our greenhouses.

The self-reliant individual used to be a proud model of American citizenship, good stewardship the epitome, and self-sufficient independence the backbone of the American character. When was it exactly that that model was replaced by the lowest-cost-at-any-price consumer, and the drill-anywhere bail-me-out spirit became our national standard?  Photo by Pandiyan via Flickr.

I’m mulling this morning about the various natures of future knowledge, and how they influence human behavior. Hurricane Ike started this train of thought, which is not surprising, as forecasts and predictions and planning (and dread) are part and parcel of our experience with hurricanes.

some things are foreseeable

Hurricane Ike, Friday Sept. 12, 10 am PDT: some things are foreseeable

After ravaging Haiti and Cuba, Hurricane Ike is plotted to come ashore again at Galveston, Texas, pushing a storm surge that threatens to overwhelm the sea wall there. So once again the little hairs stand up on the back of my neck: the World Without Oil alternate reality also had a hurricane (Felix)  come ashore at Galveston, inundating parts of that city and also causing flooding in Houston.

WWO predicted this hurricane, but like many predictions, this is not remarkable. Given how hurricanes operate in the geography of the Gulf, it’s a safe prediction to make (it’ll come true eventually). Right now, the forecast calls for Ike to hit Galveston, and this is also not remarkable. Forecasts are like a chain of well-educated predictions, and if any of these predictions goes awry, the forecast suffers.

Which brings us to foreknowledge – which I’ll define here as the ability to recognize what is actually going to occur. Foreknowledge depends on two things coming together: accurate perception of the world as it is and accurate understanding of the way the world works. Unlike an event chain, foreknowledge can bypass the tactical sequence in favor of the strategic outcome. At its highest levels, foreknowledge involves a “eureka moment” when the opaque transforms into the inevitable. And foreknowledge informs and motivates more strategic human behavior: a hurricane forecast leads to boarded-up windows and evacuations; foreknowledge about the effect of global warming on hurricanes and sea level, in contrast, leads people to rebuild or relocate.

The goal of World Without Oil was to create a platform for foreknowledge about oil dependency in its players and observers. It is generating two outcomes: (1) people able to perceive more accurately the world as it is and how it works in regards to oil, and (2) people having a foreknowledge “eureka moment” and changing their situation and behavior accordingly. Both these outcomes help to lessen the impact of the inevitable transition we face as oil becomes more difficult to find, extract, procure, and burn with a clear conscience.

An unanticipated bottleneck

An unanticipated bottleneck

In the World Without Oil game, we predicted that a sudden rise in oil prices would cause a bicycle shortage. But I don’t think we adequately envisioned the crisis in bicycle repair.

Behold a sign of the times: the times being 1973, that is. The photographer, ubrayj02, explains:

“The price of gasoline in the U.S. rose dramatically in 1971. The OPEC oil embargo of 1973 sent gasoline prices through the roof in the United States. The rise in gasoline prices got many Americans to start riding bikes in numbers never anticipated by bicycle manufacturers and retailers. The result? A shortage of bicycles in the U.S., and a repair queue at most bike shops that could last several months. This hand made sign, from B&H Cycles in South Pasadena, was hanging in their store window during the oil embargo. This sign is now housed at the Bike Oven.”

So add bicycle care and repair to gardening, cooking, hypermiling, community organizing, and the list of other skills that give a great return on investment in the world without cheap oil. Photo by ubrayj02 via Flickr.

Now more than ever

Citizen contributions, now more than ever

Responding to the crisis of the World War I and II years, people planted Victory Gardens. By raising their own food, citizens cut the demand for outside food and saved the fuel that would otherwise be needed to bring food to them. More important, they increased the resilience of the economy (by decentralizing food production, by being able to make their own decisions about distribution, and so on). And most important of all, they thus became an active part of the war effort – “Food is Fighting!” as several government posters succinctly put it. One result: an extraordinarily unified country.

Now we fast-forward to 2008. Whether or not the government chooses to acknowledge it, there’s another crisis going on – or more precisely, a concatenating and synergistic series of crises with feet already in the door. And many people are responding appropriately: by planting the Victory Gardens of 2008, by riding bicycles and taking transit, by driving efficient cars and hybrids, by eating locally, by building green, by cutting waste, by building communities and debating solutions, and so on.

The differences between then and now are notable – and to my mind, ominous. Then, these citizen actions were actively encouraged by The Powers That Be, which tallied their contributions and recognized them as important. Then, the White House boasted its own Victory Garden. Today, however, these citizen actions are actively discouraged by the government in favor of Consumerism As Usual, and the contributions these citizens are making are not recognized or even tabulated.  Instead, we hear the “drill!” mantra, even though the citizen conservation approach has the potential to produce (via saving) more than 10 times the energy that drilling would net, in a quarter of the time. And once again the potential to unify the country, not divide it further.

Support the military, now more than ever

Support the military, now more than ever

In the World Without Oil project, we simulated the first 32 weeks of an global oil shortage. In the simulation, the government did very little and it was up to the people to crowdsource their own solutions to the crisis. Unfortunately, as with many other revelations from World Without Oil, government inaction seems to be coming true. Will it be up to the people to crowdsource their way into a viable and better way of life? The good news is, we’ve already started.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.