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Krystyn Wells is now seeing the serious challenges and expectations from World Without Oil come to reality over the past couple of weeks. Serious game, indeed.

The Facebook tweet above by Krystyn (who was Pachinko_Chance in WWO) made me realize something new about the World Without Oil game: it was a kind of Rorschach Test about the health of the country. The game did a lot to lay open the extent to which oil and petroleum-fueled energy has oozed its way into the fabric of our lives, and I’ve written about that extensively in past blog posts, and about how this oozing has become painfully clear in the year since the game ended.

The sign of things to come

The sign of things to come

But as Krystyn indicates, maybe the game also laid open the extent to which trouble was brewing, not directly petroleum-related. Commentators on the game noted how it tapped into the subconscious or the mythological. When you read stories like this one, which is full of foreclosures and belt-tightening and slipping-down lives, it reads like today – and remember, mind you, it was written back in May 2007, when there was no credit crisis, no mortgage crisis, no foreclosures, just sunny skies and prosperity forever and people thought $3 a gallon was some sort of dark fantasy.

Maybe we need to have a crisis game like WWO every year – and build something that we can pick apart at the end, and trace its various narrative threads back to the real-life cracks in the infrastructure that inspired them. And then see what we can do to fix those cracks before they spread and threaten to bring everything crashing down. Photo by respres via Flickr.

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Character icons from the WWO game.The World Without Oil game centered on a website (www.worldwithoutoil.org, now archived here) which gathered all the in-game ideas and expressions of the players. In the fiction of the game, the website had been put together by eight (eventually, 14) ordinary citizens who had reason to believe the oil crisis was coming. They called themselves the 8TSOC (8 To Save Our Country).

Like the game itself, the 8TSOC characters were fiction but just barely. WWO’s gamemasters (“puppetmasters”) played them, but for the most part they were alternate realities of who we are (or might have been). Like the game itself, they come across as pretty real.

So it’s fascinating, a year later, to read these characters’ Manifestos – the characters’ thoughts as the reality of the oil crisis loomed larger and larger. Take a moment and check them out.

(To learn who in real life played each character, go here and scroll down to Puppetmasters.)

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.