You are currently browsing the tag archive for the ‘illiana_speedster’ tag.

Character icons from the WWO game.The World Without Oil game centered on a website (www.worldwithoutoil.org, now archived here) which gathered all the in-game ideas and expressions of the players. In the fiction of the game, the website had been put together by eight (eventually, 14) ordinary citizens who had reason to believe the oil crisis was coming. They called themselves the 8TSOC (8 To Save Our Country).

Like the game itself, the 8TSOC characters were fiction but just barely. WWO’s gamemasters (“puppetmasters”) played them, but for the most part they were alternate realities of who we are (or might have been). Like the game itself, they come across as pretty real.

So it’s fascinating, a year later, to read these characters’ Manifestos – the characters’ thoughts as the reality of the oil crisis loomed larger and larger. Take a moment and check them out.

(To learn who in real life played each character, go here and scroll down to Puppetmasters.)

He bent the locking cap, but it held.Varin (who some of you know as Illiana_Speedster, or maybe his daughter) told me about fuel thefts in Indiana. I had just seen an article here about fuel thefts in California. So I Googled it. Not surprisingly, with diesel well over $4 a gallon and gasoline also in many places, there are reports of fuel thefts all over. Not just gas-n-gos, either, but pretty major stuff: Pump reprogramming. Tank drilling. Fleet and storage tank drainings. The sort of stuff, I’m thinking, that never appears in official scenarios but which impacts people’s lives hugely, the World Without Oil experience tells us. So I’m off to the store to buy locking gas caps, if any are still in stock. As Varin says, “It’s like we’re playing the game all over again.” 😮

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.