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It's got a cup holder and everything

It's got a cup holder and everything

WWO fan Leslie and others alert me that an interview I did last year for NPR with Jim Fleming has been recycled as part of a To The Best Of Our Knowledge segment on going green. You might give it a listen – not for my segment necessarily (about 40 min in) but for the fascinating (and WWO-echoing) early segments with Colin Beavan and Jeff Ferrell and right after mine, the “kid’s future” segment by Anne Strainchamps.

Leslie notes, “The host asked about your favorite WWO posting. One of my favorites was from a pharmacist who worked out a delivery route to serve his customers who lived at a nearby retirement home. I also appreciated the folks who were digging up their lawns to put in vegetable gardens. We have a couple of beds and will probably add more in time. My mother-in-law’s neighbors in Dubuque landscape with vegetables tucked in and around the shrubs. Very pretty.” Photo by tofutti break via Flickr.

Photo by Ken EklundCircumstances have conspired to create an explosion in backyard gardens. I heard this first anecdotally about a month ago from my friends in New York City, who reported that the nurseries near their farm in Vermont were just about out of everything. And now it’s hitting the newswires.

The backyard garden may conjure up patriotic memories of the Victory Gardens of World War II, but as the article notes, the last time that Americans really got serious about gardening was the Oil Shock of 1975. And sure enough, backyard and urban gardens were a central theme in the World Without Oil game – and local food and guerrilla gardening [1] [2], too.

It’s easy to see why – A garden turns some dirt, some water, some seeds, some weeding and some sun into food – the most efficient solar power device known to man. And as many WWO players cautioned, it’s good to start now: gardening is a skill that takes years to acquire – best not to count on a lifesaving bounty your first (or second) time out. Photo of the Farmers Market in Union Square, June 2008.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.