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Asilomar

Instigating a retreat

…at the Creativity and Collaboration retreat, coming up this weekend in Asilomar, CA. The retreat’s for the creatives that work in the museum and exhibit space, and even in this stressed economy (because of the stressed economy?) it sold out quickly.

C2 has brought in people from outside the exhibits field to act as “instigators,” a role I’m pretty happy to take on. I’m the games (or play) instigator, along with Harley DuBois of Burning Man, Kate Shaw of LucasArts, and storyteller Tierney Thys. Mike Petrich and Karen Wilkenson from the Exploratorium’s Learning Studio round out the field of presenters. Very nice company to be in.

I’m designing a new game to run during the retreat (the idea of 100 people coming for these reasons is certainly an inspiration) called Faces In The Crowd – a kindler, gentler version of my game Spy School from Come Out & Play 2006… with invaluable assistance from Nina Simon of Museum 2.0. And feeling strangely calm about it all. Photo by yuzu via Flickr and Creative Commons.

The Stockholm Challenge has brought together people using information technology for civic purposes from all over the globe. Naturally we’ve been networking like mad. In this quick video, the finalists in attendance from the Environment category list their partnership needs. Anybody know of a potential resource?

Activism Award for World Without OilWWO wins the Activism Award at South By Southwest – thanks Krystyn for pointing us to this great photo at WIRED. And thanks ARGNet for spreading the news. Kudos to all the members of the WWO team – a well-deserved honor.

Folks, you should check out the other finalists in the SXSW Activism category – they are all great sites:

Amnesty International: Tear It Down

Boost

MakeMeSustainable

The Point

SXSW People’s AwardDay 3 of the SXSW Interactive Festival – finding lots of interest in the idea of using ARGs in serious ways. Tonight’s the night of the SXSW web awards, and WWO is up for an award in the “making the world a better place” (Activism) category: Cathy Fischer of ITVS, Dee Cook and I are on hand and Jane McGonigal is flying in even as I write this. (And we hope to connect with even more WWO teammates by phone.) Double awards tension for us, as ITVS’ Independent Lens is also up for an award in the Classic category. Looking forward to a fun evening and very much thinking about the thousands of individual contributions that have brought us here… Thinking that it’s like The Wizard of Oz: it’s not the people behind the curtain, but the players in front who have given the WWO story courage, brains, and most of all, heart.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.