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The ed4wb.org logo“We hear a lot of chatter about the price of gas these days. Most of it is just complaining and finger pointing. The few ‘solutions’ bandied around seem to have to do with biofuels and drilling for oil in new locations –- both problematic in their own ways. How can we get people to start thinking out of the box and looking at other alternatives? Seems like the following approach to involving and engaging people with important issues could be used in a lot of other educational contexts.” — The Education for Wellbeing site, talking about the World Without Oil game archive and our Lesson Plans for high school teachers.

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by Education Week“Games that center on realistic problems can help develop many important skills, ranging from teamwork to problem-solving to understanding relevant content,” says Eric Klopfer, the director of the Teacher Education Program at the Massachusetts Institute of Technology and the author of the book Augmented Learning. “In many ways, these games are more scalable and classroom-friendly than other video games, in that they don’t require special technologies or even extensive training. World Without Oil is a great example of how this could be possible.” Nice article about Alternate Reality Games in Education by Katie Ash. Reminder: you can find WWO lesson plans for high school teachers at http://worldwithoutoil.org/teach

WWO Lesson Plans at PBS - Independent LensVia Independent Lens, ITVS has published the World Without Oil lesson plans on the Public Broadcasting System website – PBS.org. The announcement went out Thursday in the PBS Teachers newsletter for April 20-26, 2008. So that’s a big honor – and a nice way to direct teachers to this novel way to engage students with energy policy, sustainability, and the role energy plays in the American economy, culture, worldview, and history. The lesson plans now include an independent study track, so self-directed students can get themselves into the serious game. You can also find the lesson plans on the WWO site, right here at worldwithoutoil.org/teach.

WWO Lesson Plans
Or almost complete, anyway – finishing touches this week. Teachers, have at it! Your comments welcome.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.