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The Stockholm Challenge has brought together people using information technology for civic purposes from all over the globe. Naturally we’ve been networking like mad. In this quick video, the finalists in attendance from the Environment category list their partnership needs. Anybody know of a potential resource?

Webby logoYowza, folks. WWO is up for an Academy Award (not that Academy, its interactive sister: the Academy of Interactive Arts and Sciences, aka The Webbys). World Without Oil is a finalist in the Games category, which if nothing else gives us trifecta honors: won for Activism at SXSW, nominated for Environment at the Stockholm Challenge, and now for Games at the Webbys.

If David Bowie et al groove on WWO, that’s cool. The thing I’d really like to win, though, is the People’s Voice Award for our category. Because WWO was all about the people’s voice, in a way that no game has ever been before. And this is the year for serious games. And although you might read that WWO was “Ken’s game” or “Jane’s game” or whatever, we all know that’s basically not true. It’s PeakProphet’s game and Blueski’s game and MsGeek’s game and Burnunit’s game and RockLobster’s game, and on through two thousand more player names and 1,500 player stories.

If you need convincing, check out our Lesson Plans: players’ stories are now at the center of immersive high school teaching. If you find us worthy, please go vote People’s Voice for World Without Oil: http://pv.webbyawards.com/

(register -> websites -> entertainment -> games -> World Without Oil)

Finalist, Stockholm Challenge 2008!Cool beans. The Stockholm Challenge has selected World Without Oil as a finalist in its 2008 program, in the “Environment” category (subcategory: Energy and alternative technologies). The Stockholm Challenge is all about using Information Communications Technology (ICT) to help counteract social and economic disadvantage. If you look at the finalist list (and you should) you’ll see two main areas: groups that are extending known technologies into underdeveloped regions (often in innovative ways) and groups that are coming up with new technologies or approaches for serving the public good (WWO is in this second area). Here’s the WWO brief at the Stockholm Challenge.

I find three other game approaches among the finalists, both in the Health category: Freedom HIV/AIDS,which uses mobile games to raise awareness in India, and Reach Out Central (Australia) and SmartUs – Games in Motion (Finland), both aimed at health awareness. This is a good showing for serious games, folks, showing their rise globally. I look forward to meeting all the finalists in Stockholm during Challenge Week, May 19-22. The Royal Institute of Technology (KTH) does select winners in each of its six categories, but it seems the real prize is to meet and share ideas and aquavit with some really innovative and dedicated people from all over the world.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.