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Getting past the Overwhelm Factor

Getting past the Overwhelm Factor

We got a friendly email from Kathryn Blume, who’s touring with The Boycott, her update of Lysistrata for the twenty-first century. In the one-woman play, the First Lady of the United States launches a nationwide sex strike to combat global warming.

Blume: “If you let yourself stop to think about it, climate change is an incredibly scary thing. But most people don’t let themselves think about it. The Overwhelm Factor is just too much. So having someone who can stand up in public and admit their fear, but then also tell a really funny story about the whole situation can be an incredibly cathartic experience, and inspire people to start taking action.”

The World Without Oil game had a similar premise for its approach to oil dependence – we also used “what if?” game play to get around the Overwhelm Factor – but frankly we could have used some more of Kathryn’s humorous approach. Maybe Oliver Twist could be updated for the post-oil era? “Please, sir, can I have some more?”

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.