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by Education Week“Games that center on realistic problems can help develop many important skills, ranging from teamwork to problem-solving to understanding relevant content,” says Eric Klopfer, the director of the Teacher Education Program at the Massachusetts Institute of Technology and the author of the book Augmented Learning. “In many ways, these games are more scalable and classroom-friendly than other video games, in that they don’t require special technologies or even extensive training. World Without Oil is a great example of how this could be possible.” Nice article about Alternate Reality Games in Education by Katie Ash. Reminder: you can find WWO lesson plans for high school teachers at http://worldwithoutoil.org/teach

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It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.
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