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In this Gamasutra article, game designer Ian Bogost talks about performative play – play which has an affect outside the game world, upon the real world – and uses the World Without Oil game as an instructive example. This is just one of several instances lately where I have been talking or thinking more about how WWO brought reality and an alternate reality together for people, such that they could find it easier to change their lives in preparation for an oil shock.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.