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Suddenly everyone’s talking about it: rice rationing in the USA. Coming seemingly from nowhere, although that’s just a bit of American myopia. The faulty rationales behind food-based fuel have been apparent to some from the start, and WWO player GailTheActuary laid them out pretty clearly in this post back during the game. But it’s still strange to see this sort of unintuited ramification of oil addiction burst onto the scene – it’s in eerie parallel to the World Without Oil game itself, when this sort of thing occurred every day. As we approach the first anniversary of the start of the oil shock, it’s preja-vu all over again. (Thanks Marie)

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It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.
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