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The Next Slum?

The Next Slum?

The single most disturbing thing that arose in the World Without Oil game had to be the disintegration of law and order, especially in the suburbs. WWO players realized that if only 20% of the families in a neighborhood left (because it no longer made sense to commute, for example), it caused a chain reaction that led to increased crime – a situation compounded when communities were hard hit by budget shortfalls and a contracting economy, and thus shrinking and overstressed police forces and services. And the crime led to more people leaving the neighborhood, which led to more crime, and so on. And scenes like this, from player Warnwood.

Which is why it’s utterly disturbing to hear that our players predicted this correctly, and that the process has already begun – catalyzed of course by the subprime mortgage crisis. You can read all about it in this article in The Atlantic magazine.

In Europe, I am led to believe, the most desirable property is typically closest to the city center. Something to think about? I’m within walking distance of two downtowns, myself… Photo by robertpogorzelski via Flickr.

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It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.