The World Without Oil idea of using an “alternate reality” to help us grapple with real-world problems resonated with a lot of people, starting on the day we announced the game. Now projects inspired by WWO are beginning to pop into public view. Here are four… more to come:
EARTH 2100 by ABC News. Leap ahead in time to the year 2015 (or 2050), and bear witness to the concatenating catastrophes in climate, energy, and water, based on science forecasts… A contest to support a two-hour report airing this fall.
SCORCHED, a TV drama for TCN Nine in Australia. It’s 2012, and Cassie’s worried: there are eight weeks of water left in Bourne, Australia… A game to support a drama series, airing this fall.
BLACK CLOUD, an alternate reality learning experience focusing on pollution and air quality, by a UC Berkeley team, running now. A game funded by the MacArthur Foundation’s digital learning initiative (and the least apocalyptic of the four).
The worthiest and most immersive successor to World Without Oil looks to be SUPERSTRUCT, put on by Kathi Vian, Jamais Cascio and WWO’s own Jane McGonigal and funded by the Ten-Year Team at the Institute For The Future. Jump ahead to September 2019 (two months before Blade Runner, heh) when a supercomputer crunches the data and announces that unless radical changes are made, human civilization has got only 23 more years to live. Holy Doomsday Clock! Gamestart is set for September 22, but you can get in game now on the practice blog.