In this Gamasutra article, game designer Ian Bogost talks about performative play – play which has an affect outside the game world, upon the real world – and uses the World Without Oil game as an instructive example. This is just one of several instances lately where I have been talking or thinking more about how WWO brought reality and an alternate reality together for people, such that they could find it easier to change their lives in preparation for an oil shock.

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