You are currently browsing the daily archive for June 8, 2008.

Warning symbol showing a fuel gauge on E“Oil prices raise cost of making range of goods . . . Hard choices all over . . . profits suffer, prices rise, workers’ hours are cut . . . airlines, shippers and car owners are no longer the only ones being squeezed . . . companies that make hard goods are watching their costs skyrocket . . . unpleasant choices . . . the sense that many companies may be hitting a wall is palpable . . . cutting jobs at an accelerating pace . . . more dire action may be in store . . . since last spring, the average profits of the nation’s corporations have declined at an annual rate of nearly 6 percent . . . ‘starting to be confronted with unprecedented price increases’ . . . ‘these surges in energy prices are just one surge too many’ for companies to handle. More news that sounds eerily like World Without Oil, from a front-page above-the-fold article today in the New York Times.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.