You are currently browsing the daily archive for January 24, 2008.


Our web guy, Mark Bracewell (aka Yucky Muck) pointed my face at this one: www.ushahidi.com, a crowd-sourced citizen nerve center plotting incidents of violence in Kenya. The site receives reports via SMS from cell phones, plots them on the site, and then NGOs in the area check them for accuracy. It’s a fabulous use of technology to counter a crisis, and I’m corresponding with the Ushahidi folks just in case there’s anything valuable in the WWO experience that they can apply to their humanitarian efforts.

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It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.
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