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at the New Yorker Conference \If you want to get a solid picture of what World Without Oil signified to the world, listen to WWO’s participation architect, Jane McGonigal, at the New Yorker conference earlier this month, “Stories from the Near Future.”

What Jane’s saying is that games have turned a corner from Escapism to Engagement (not just WWO, but it’s perhaps the most potent example) and… well, she tells it way better than I do, so check out the vid.

People surging into cars in a transit stationThis just in from Jane McGonigal (otherwise known as mPathyTest) who’s in New York for the Stories From The Near Future conference: an article in the New York Times titled “Gas Prices Send Surge of Riders To Mass Transit.” Apparently, gas prices are motivating people to take transit in record numbers, catching transit planners by surprise. “Nobody believed that people would actually give up their cars to ride public transportation,” says the executive director of the South Florida Regional Transportation Authority. “The whole NYT article reads like a KalWithoutOil report,” Jane says.

The biggest surges are occurring in metro areas in the South and West – the very strongholds of American driving culture. The article says Denver ridership is up 8%, for example, and several routes now run at capacity at rush hour.

Now this is no surprise to WWO players. Player Ararejul explicated this very situation in her video posted from Denver, titled “Is Public Transportation Ready?” Posted over a year ago, I might add. “This was the first thing our players predicted and documented when gas hit $4 a gallon,” Jane notes. “Dude, WWO seriously worked as a forecasting device.” One that looked not to the past for answers, nor to experts, but to the future and the collective imagination.

Photo by caribb via Flickr.

photo by Lex in the City, via Flickr. Thanks Lex!An article by John Wilen in the Business section today talks about how airlines are slowing down to save fuel. Meanwhile, Gary Richards, our local reporter on commute and traffic, advises his readers to stop whining about fuel prices and slow down - by his calculation, dropping one’s speed from 75 to 60 mph is like paying 30 cents less per gallon at the pump.

These articles bring out another finding of the World Without Oil game – that oil = speed. Americans consume an inordinate amount of oil largely because we don’t like to wait - for the bus or the train, for example, or for that cool new weight machine we ordered online. 747s fly everywhere loaded with cargo that could be sent vastly more efficiently by boat or train.

But of course, paradoxically, we also don’t like to be forced to rush all the bloody time. WWO people were quick to pick up on this silver lining to the dark cloud. Here, listen as Avantgame explains it in a phone call from Berkeley – recorded during Week 17 of the Oil Crisis of 2007. Or download the MP3:

The Upside to Slowing Down, by Avantgame

Photo by Lex in the City via Flickr.

with Steve PaikinGames make us happy. A simple enough premise when the game is football or soccer or chess or Monopoly. Can the idea be extended? Can it get serious? Can it get real? Can it go global on the Internets? Why not?

Jane McGonigal talks ARGs, WWO and happiness with Steve Paikin of The Agenda (Canada’s biggest news magazine). Roll tape!

In case you haven’t seen it…

League of Extra Ordinary ScientistsJane McGonigal has exciting news – she’s announcing “The X2 Club” this week, a massively multiplayer science game. She says X2 is “an alternate reality game, light on fiction and heavy on real-world data, that scientists will play” and that the game “combines collaborative forecasting (World Without Oil-style) and prediction markets with RSS feeds of scientific journals and popular science publications.” Should be the sort of thing that many WWO players can get their teeth into: a fiction with fact close underneath.

South By Southwest Web Awards 2008World Without Oil has been nominated for a number of web awards, and yesterday we got word that it’s a Top Five finalist in the 2008 South By Southwest Interactive competition, in the “Activism” category. You can see the list of finalists here (some pretty cool sites, yow). Plus WWO sponsor ITVS has its Independent Lens website as a finalist in the “Classic” category… plus WWO’s participation architect Jane McGonigal (some of you know her as mpathytest) will be a keynote speaker at SXSW Interactive on Tuesday, March 11. So we look to be well represented at SXSW - let me know if you’re gonna be around.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.