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What began as a marketing tool has now become a lot more useful: playing with alternate realities can solve real problems.” The writer is Anne Wollenberg, her article’s in The Guardian, and she’s talking about the genre started by the World Without Oil game. Read the article; it’s really excellent and lays out pretty clearly the potential that these collaborative games have to save the world. (And let’s shout out to WWO player RockLobster, quoted in the article! Woo!)

As a result of our current concatenation of calamities, future thinking and what-if scenarios have suddenly become the thing to do. Witness a CNN Special titled “We Were Warned: Out of Gas,” sent my way by alert WWO fan Diane. The behind-the-scenes commentary, however, is more interesting and real to me than the Hollywood-style cinematic premise. The revolution will not be telescripted; it’s already begun. Video scene from Kalwithoutoil.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.

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