You are currently browsing the category archive for the 'simulation' category.
Friday wrapup: a month’s worth of headlines. They could all be part of the World Without Oil game (and many are dead ringers for ones that were) but no, they’re from our local paper, the San Jose Mercury News. Read ‘em and weep, as they say… (thanks Deb for the clipping services)
“Games that center on realistic problems can help develop many important skills, ranging from teamwork to problem-solving to understanding relevant content,” says Eric Klopfer, the director of the Teacher Education Program at the Massachusetts Institute of Technology and the author of the book Augmented Learning. “In many ways, these games are more scalable and classroom-friendly than other video games, in that they don’t require special technologies or even extensive training. World Without Oil is a great example of how this could be possible.” Nice article about Alternate Reality Games in Education by Katie Ash. Reminder: you can find WWO lesson plans for high school teachers at http://worldwithoutoil.org/teach
If you want to get a solid picture of what World Without Oil signified to the world, listen to WWO’s participation architect, Jane McGonigal, at the New Yorker conference earlier this month, “Stories from the Near Future.”
What Jane’s saying is that games have turned a corner from Escapism to Engagement (not just WWO, but it’s perhaps the most potent example) and… well, she tells it way better than I do, so check out the vid.
The World Without Oil game centered on a website (www.worldwithoutoil.org, now archived here) which gathered all the in-game ideas and expressions of the players. In the fiction of the game, the website had been put together by eight (eventually, 14) ordinary citizens who had reason to believe the oil crisis was coming. They called themselves the 8TSOC (8 To Save Our Country).
Like the game itself, the 8TSOC characters were fiction but just barely. WWO’s gamemasters (”puppetmasters”) played them, but for the most part they were alternate realities of who we are (or might have been). Like the game itself, they come across as pretty real.
So it’s fascinating, a year later, to read these characters’ Manifestos - the characters’ thoughts as the reality of the oil crisis loomed larger and larger. Take a moment and check them out.
(To learn who in real life played each character, go here and scroll down to Puppetmasters.)
The WWO Lesson Plans have only been out for a week or two, but some early-adopter teachers are already putting them to use in their high school classrooms. . . and industrious students are blogging, commenting, and posting videos like this one and this one. Cool!
Cherie Davis’ article about World Without Oil in the Turlock Journal brings up a point to ponder: the particular vulnerability of exurbs such as Turlock to an oil shortage. Turlock’s recent growth is largely due to people fleeing the housing pressure cooker of the San Francisco Bay Area, and an awful lot of people in Turlock need to get to someplace else pretty far away on a regular basis, and do so by putting fuel in their cars. What happens when the fuel becomes unaffordable or simply unavailable?
Today on The Story, the subject is “oil games.” It’s worth a listen: go here and click the “LISTEN HERE” icon at top right to grab the MP3.
The first segment of the radio show from American Public Media deals with a simulation called “Oil Shockwave” put on by SAFE (Securing America’s Future Energy) in early November. I think that WWO followers will find it very interesting - and eerily alarming in its familiarity. “We found that once the crisis has started, there’s not much that the government can do…” The second segment is all about World Without Oil, and it’s a good summary of what the game was all about. Featuring starring roles by Rocklobster and other players! Thanks to Cori Princell and host Dick Gordon of The Story, and to North Carolina Public Radio - WUNC where the show is produced. And to bloggers like Annette in Anaheim who are already picking up on and amplifying the story.
Iowa Public Television hosts a premier event for TV and video production, technical and education professionals, and this year they invited WWO Creative Director Ken Eklund to speak about crowd-sourced storytelling. Listen to the MP3, or go here and scroll down to Tuesday, Oct. 2, 9:30 am to view his snappy presentation.


Who's saying what