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Energy Alternatives 2025Here’s a chart showing the energy alternatives for the U.S. moving forward to the year 2025, plotted by their effect on energy security (horizontal) and climate effect (vertical), as well as by scale of effect (size of circle). So: options that move us up and right from center improve our situation over business-as-usual, and those which move us left and down from center produce more negative effects than business-as-usual. Two things of note: (1) advancing our auto efficiency standards to 30 mpg is the clear winner in every respect, yet seems rarely talked about, and (2) why does the chart not include raising the tax on fuels to stimulate efficiency across the board, as most other oil-importing countries of the world have done?

League of Extra Ordinary ScientistsJane McGonigal has exciting news – she’s announcing “The X2 Club” this week, a massively multiplayer science game. She says X2 is “an alternate reality game, light on fiction and heavy on real-world data, that scientists will play” and that the game “combines collaborative forecasting (World Without Oil-style) and prediction markets with RSS feeds of scientific journals and popular science publications.” Should be the sort of thing that many WWO players can get their teeth into: a fiction with fact close underneath.

Henry Jenkins, Wikipedia, and WWOI’m cribbing today from these notes that Doug Foxgrover made of a talk by Henry Jenkins, transmedia/new media guru at MIT, at Educause. The talk was on “What can Wikipedia teach us about new media literacies?” The talk itself is podcasted here.

I bring it up because education was (and is) very much a goal of WWO. It’s part of the mission of ITVS, our sponsor, and very much on my mind these days as I work to shape the WWO lesson plans for high school teachers. (Looking at first drafts now; ready in about 3 weeks?)

This gets important, as Jenkins, Jane McGonigal and others say that “new media literacy” is exactly what people are going to need to be capable learners and contributors as the world moves into a participatory digital culture. Jenkins’ checklist for that culture maps really well onto World Without Oil:

  • Low barriers to artistic and civic expression (people played WWO by email or even by phone)
  • Strong support for creating and sharing what you create
  • Some kind of informal mentorship (peer to peer, mostly, but our WWO characters filled this role)
  • Members feel their contributions matter
  • Some degree of social connection between members

The new media literacies are social skills and participation skills, and there’s nothing like a shared crisis to get people talking and working together – even if that crisis is of the “what if?” variety.

Three other things in Jenkins’ talk resonated with me: one, you must take the students’ participation seriously – it must matter. In WWO we pretty much let our “students” drive the bus, to really good effect I think. Two, you should let the participation emerge from students’ own cultural life – again, something WWO explicitly did. And finally, Jenkins identifies a core challenge as ethical: as the traditional forms of professional training (such as journalism) break down, how do you prepare ordinary citizens, and young people in particular, for their increasing role as participants? This is exactly the big deal about WWO, I think: to democratize real-world problemsolving, to empower people to collectively forge their own solutions.

Jenkins lists “four big ideas”: Collective intelligence, Judgment, Networking and Negotiation. And cites WWO as an example of the first big idea. WWO Lives!

In other news, the price of oil – not. Anyone else noticed how it has completely fallen off the news radar lately?

Your crisis and oil crisis go hand-in-handA bit of feel-good ephemera from the Prelinger Library in San Francisco.

Jane at Web 2.0Just found this today: Jane McGonigal’s talk at the Web 2.0 summit in mid-October, on blip.tv. She observes that games these days offer players many joys and satisfactions they can’t get as easily in real life, and predicts that we will see more efforts to make reality more like games. WWO is one of the signs Jane cites that indicate this shift is happening. Check it out…

IPTV DTV logoIowa Public Television hosts a premier event for TV and video production, technical and education professionals, and this year they invited WWO Creative Director Ken Eklund to speak about crowd-sourced storytelling. Listen to the MP3, or go here and scroll down to Tuesday, Oct. 2, 9:30 am to view his snappy presentation.

Front page of the Independent, June 14, 2007Thanks to our very own Marie Lamb (Gracesmom) for finding this one: scientists rebuke oil industry forecasters, question rosy forecasts. And check out the headline they gave it… coincidence?

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.