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People in the U.S. are starting to talk about drilling again – in ANWR, off the coasts, anywhere – and that always makes me think of Frank Sinatra. Or more precisely, his performance as a heroin addict in the movie The Man With The Golden Arm.

Oil AddictionPeople who want to drill for more oil are like the addict who in desperation steals his child’s piggy bank to get a fix. This is almost a perfect analogy. Except that the addict who steals his child’s money to get a fix actually gets the fix. People who push for more drilling probably won’t. If they would only examine the reality of that future:

1. No oil will actually be produced for about 10 years.

2. When it is produced, it will be sold at market rate to the highest bidder.

3. When it is produced, it will be a trickle meandering through a mostly dry riverbed. The world will be running on 20% to 50% less oil than it is today, and the new oil won’t even offset the continuing slide.

So the perfect analogy would be the drug addict who steals his child’s piggy bank to pay a runner who will go off for ten years then return with a tiny bag of dope which he will sell to the person who can best afford his astronomical price. Someone who can afford to pay multiple times what we are paying now.

So I can understand why owners of private jets are all for drilling, because they have a huge sum invested in their jets and you’ll never fly a jet on alternative power. And of course Big Oil is pushing for it (played by Darrin McGavin in the movie). But for the average person, drilling makes no sense. But then, neither does addiction.

Photo by Ken EklundCircumstances have conspired to create an explosion in backyard gardens. I heard this first anecdotally about a month ago from my friends in New York City, who reported that the nurseries near their farm in Vermont were just about out of everything. And now it’s hitting the newswires.

The backyard garden may conjure up patriotic memories of the Victory Gardens of World War II, but as the article notes, the last time that Americans really got serious about gardening was the Oil Shock of 1975. And sure enough, backyard and urban gardens were a central theme in the World Without Oil game - and local food and guerrilla gardening [1] [2], too.

It’s easy to see why - A garden turns some dirt, some water, some seeds, some weeding and some sun into food – the most efficient solar power device known to man. And as many WWO players cautioned, it’s good to start now: gardening is a skill that takes years to acquire - best not to count on a lifesaving bounty your first (or second) time out. Photo of the Farmers Market in Union Square, June 2008.

by Education Week“Games that center on realistic problems can help develop many important skills, ranging from teamwork to problem-solving to understanding relevant content,” says Eric Klopfer, the director of the Teacher Education Program at the Massachusetts Institute of Technology and the author of the book Augmented Learning. “In many ways, these games are more scalable and classroom-friendly than other video games, in that they don’t require special technologies or even extensive training. World Without Oil is a great example of how this could be possible.” Nice article about Alternate Reality Games in Education by Katie Ash. Reminder: you can find WWO lesson plans for high school teachers at http://worldwithoutoil.org/teach

Urban Observatory01SJ began last night with giant tentacled aliens invading City Hall, so you can only imagine how sorry I am not to be there. World Without Oil did its part in the festival opening, receiving an honorary mention for “making a sustainable difference by challenging the norm and melding ideas, art and technology” in the Green Prix Award for Environmental Art sponsored by Salas O’Brien. If you’re in the San Jose area this week, check out 01SJ. Photo by cookieevans5 via Flickr.

The Stockholm Challenge has brought together people using information technology for civic purposes from all over the globe. Naturally we’ve been networking like mad. In this quick video, the finalists in attendance from the Environment category list their partnership needs. Anybody know of a potential resource?

Finger Lakes Environmental Film FestivalThe Finger Lakes Environmental Film Festival (FLEFF) is “a one-week multimedia interarts extravaganza that reboots the environment and sustainability into a larger global conversation, embracing issues ranging from wars, health, diseases, music, digital arts, cinemas, popular cultures, fine arts, experimental media, literature, economics, archives, AIDS, women’s rights, and human rights.” I was pretty delighted to find that World Without Oil earned a place in the exhibition of serious games at FLEFF this year, curated by Ulises Mejias of SUNY Oswego. From his notes: “World without Oil… was entirely a discursive, transmediated experience, as open as human expression itself. The goal, according to Sebastian Mary, was to facilitate ‘collaborative problem-solving to escape the boundaries of gaming and become a real-world way for distributed groups of people to address a problem they cannot fix by themselves.’”

The WWO Lesson Plans have only been out for a week or two, but some early-adopter teachers are already putting them to use in their high school classrooms. . . and industrious students are blogging, commenting, and posting videos like this one and this one. Cool!

The Electrifying Th!nk Car In keeping with the day, no bad news such as the new highest ever price for oil. Just good news such as the new electric car coming to the U.S. from Norway (named the Th!nk, more on that in a moment) and ESolar’s announcement that it has raised $130 million to make and install 33 megawatts of small prefabbed solar-thermal power plants in California. The smaller plants can be situated closer to where the power is consumed, thereby cutting transmission waste. Converting transportation energy from oil to electric is a big step forward in sustainability and resiliency, as electricity can be a renewable resource.

If the name “Th!nk” sounds familiar, this is why: it’s a Ford car, one they killed in 2002, citing lack of demand. Here’s a news report from 2002.

WWO finalist in Environmental Art at 01SJ01SJ is the Zero One art-on-the-edge digital festival here in San Jose, and it’s chosen World Without Oil as a finalist for its Environmental Art award. That is so cool as to render me speechless. We are shoulder-to-shoulder with such WWO simpaticos as The Miss Rockaway Armada and The Yes Men. See the entire list of finalists here. And if you’re in the area, come on down to the 01SJ Opening Ceremony in San Jose on Wednesday, June 4 – that would be a great way to celebrate the first anniversary of the close of the World Without Oil game.

Here in Phoenix, I’m waiting for 8 pm to roll around, so I can power down.  It’s Earth Hour, time to turn down the energy consumption, if just for an hour. This is a great idea, very playful, and people are getting into the spirit by getting the candles ready, camping out in the back yard, and so on. And the lesson is right out of WWO: c’mon, there’s life with less energy, and we can make it a good life if we act rather than react. OK, that’s enough - it’s so cool I’m powering down ten minutes early. See you in the dark!

Finalist, Stockholm Challenge 2008!Cool beans. The Stockholm Challenge has selected World Without Oil as a finalist in its 2008 program, in the “Environment” category (subcategory: Energy and alternative technologies). The Stockholm Challenge is all about using Information Communications Technology (ICT) to help counteract social and economic disadvantage. If you look at the finalist list (and you should) you’ll see two main areas: groups that are extending known technologies into underdeveloped regions (often in innovative ways) and groups that are coming up with new technologies or approaches for serving the public good (WWO is in this second area). Here’s the WWO brief at the Stockholm Challenge.

I find three other game approaches among the finalists, both in the Health category: Freedom HIV/AIDS,which uses mobile games to raise awareness in India, and Reach Out Central (Australia) and SmartUs - Games in Motion (Finland), both aimed at health awareness. This is a good showing for serious games, folks, showing their rise globally. I look forward to meeting all the finalists in Stockholm during Challenge Week, May 19-22. The Royal Institute of Technology (KTH) does select winners in each of its six categories, but it seems the real prize is to meet and share ideas and aquavit with some really innovative and dedicated people from all over the world.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.