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Just in time for summer vacation, the Manitoba Teachers Society has prepared a gameboard with 66 great web destinations (and World Without Oil is one). Fun! Edify yourself - visit all 66! Save gas! Sightsee on the Web Highway

The ed4wb.org logo“We hear a lot of chatter about the price of gas these days. Most of it is just complaining and finger pointing. The few ’solutions’ bandied around seem to have to do with biofuels and drilling for oil in new locations –- both problematic in their own ways. How can we get people to start thinking out of the box and looking at other alternatives? Seems like the following approach to involving and engaging people with important issues could be used in a lot of other educational contexts.” — The Education for Wellbeing site, talking about the World Without Oil game archive and our Lesson Plans for high school teachers.

by Education Week“Games that center on realistic problems can help develop many important skills, ranging from teamwork to problem-solving to understanding relevant content,” says Eric Klopfer, the director of the Teacher Education Program at the Massachusetts Institute of Technology and the author of the book Augmented Learning. “In many ways, these games are more scalable and classroom-friendly than other video games, in that they don’t require special technologies or even extensive training. World Without Oil is a great example of how this could be possible.” Nice article about Alternate Reality Games in Education by Katie Ash. Reminder: you can find WWO lesson plans for high school teachers at http://worldwithoutoil.org/teach


I’m at the Games 4 Change conference in New York. It actually begins Tuesday, June 3, but today there was a preconference event, “Game Design 101,” an intensive program to give possible Serious Game funders and collaborators a head start on the behavior of game designers and the elements of game projects. I went because, well, I can always use a good review of the basics of my profession.

One of the interactive exercises was “designing a game in 1 hour.” In the picture above, our first-round facilitator, Mary Flanagan (director of tiltfactor lab), waves goodbye flanked by my teammates Anne and Tam. Our team eventually came up with a food politics game called “One Potato Two Potato,” a card game that explored the many complex factors behind where your food comes from. You play from the POV of a potato farmer.

Tomorrow I’m on a panel entitled “Alternate Reality Games for Change,” sitting with some pretty heavy hitters (Jordan Weisman, Frank Lantz) and moderated by Peggy Weil. Go WWO!

Finger Lakes Environmental Film FestivalThe Finger Lakes Environmental Film Festival (FLEFF) is “a one-week multimedia interarts extravaganza that reboots the environment and sustainability into a larger global conversation, embracing issues ranging from wars, health, diseases, music, digital arts, cinemas, popular cultures, fine arts, experimental media, literature, economics, archives, AIDS, women’s rights, and human rights.” I was pretty delighted to find that World Without Oil earned a place in the exhibition of serious games at FLEFF this year, curated by Ulises Mejias of SUNY Oswego. From his notes: “World without Oil… was entirely a discursive, transmediated experience, as open as human expression itself. The goal, according to Sebastian Mary, was to facilitate ‘collaborative problem-solving to escape the boundaries of gaming and become a real-world way for distributed groups of people to address a problem they cannot fix by themselves.’”

The WWO Lesson Plans have only been out for a week or two, but some early-adopter teachers are already putting them to use in their high school classrooms. . . and industrious students are blogging, commenting, and posting videos like this one and this one. Cool!

WWO Lesson Plans at PBS - Independent LensVia Independent Lens, ITVS has published the World Without Oil lesson plans on the Public Broadcasting System website – PBS.org. The announcement went out Thursday in the PBS Teachers newsletter for April 20-26, 2008. So that’s a big honor – and a nice way to direct teachers to this novel way to engage students with energy policy, sustainability, and the role energy plays in the American economy, culture, worldview, and history. The lesson plans now include an independent study track, so self-directed students can get themselves into the serious game. You can also find the lesson plans on the WWO site, right here at worldwithoutoil.org/teach.

WWO Lesson Plans
Or almost complete, anyway - finishing touches this week. Teachers, have at it! Your comments welcome.

Lesson Plan Six - World Without OilUpdate: Lessons 4, 5 and 6 are now online, and the last plans are in editing and will be posted soon. See the Overview page for teachers!

League of Extra Ordinary ScientistsJane McGonigal has exciting news – she’s announcing “The X2 Club” this week, a massively multiplayer science game. She says X2 is “an alternate reality game, light on fiction and heavy on real-world data, that scientists will play” and that the game “combines collaborative forecasting (World Without Oil-style) and prediction markets with RSS feeds of scientific journals and popular science publications.” Should be the sort of thing that many WWO players can get their teeth into: a fiction with fact close underneath.

Horsepower, at the Long Island Museum.
Horsepower

Transbuddha includes World Without Oil in its 2007 game review. Alphamonkey writes that WWO is “a way of getting people thinking about how we can shift the world into being less dependent on oil, and it succeeds on just about every front.” WWO is the only ARG to make TB’s cut, but the thoughtful ‘Buddha honors many serious and educational web games, most notably February’s Climate Change and Against All Odds, November’s game of the month.

Another story about Alternate Reality Games in The Escapist – noting among other things the launch of two other serious/educational ARGs following World Without Oil, Never Rest and Help Me Solve A Mystery.

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.