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Circumstances have conspired to create an explosion in backyard gardens. I heard this first anecdotally about a month ago from my friends in New York City, who reported that the nurseries near their farm in Vermont were just about out of everything. And now it’s hitting the newswires.
The backyard garden may conjure up patriotic memories of the Victory Gardens of World War II, but as the article notes, the last time that Americans really got serious about gardening was the Oil Shock of 1975. And sure enough, backyard and urban gardens were a central theme in the World Without Oil game - and local food and guerrilla gardening [1] [2], too.
It’s easy to see why - A garden turns some dirt, some water, some seeds, some weeding and some sun into food – the most efficient solar power device known to man. And as many WWO players cautioned, it’s good to start now: gardening is a skill that takes years to acquire - best not to count on a lifesaving bounty your first (or second) time out. Photo of the Farmers Market in Union Square, June 2008.
The truth can finally be told. Those weren’t anarchists torching cars in Kalwithoutoil’s video for Week 4. That was a smokescreen (so to speak) to cover up arson fraud. And reality slips another few notches closer to fiction.
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Image from Kalwithoutoil video
“We hear a lot of chatter about the price of gas these days. Most of it is just complaining and finger pointing. The few ’solutions’ bandied around seem to have to do with biofuels and drilling for oil in new locations –- both problematic in their own ways. How can we get people to start thinking out of the box and looking at other alternatives? Seems like the following approach to involving and engaging people with important issues could be used in a lot of other educational contexts.” — The Education for Wellbeing site, talking about the World Without Oil game archive and our Lesson Plans for high school teachers.
Clifford Krauss is living World Without Oil, but it’s no game. Clifford wrote an article that appeared yesterday in the New York Times. It’s about the effects of high gasoline prices on rural areas in the U.S., where people are reeling under the triple strike of low incomes, fuel-inefficient vehicles, and long commutes to work. Folks, you have to read this article: this is not fiction, this is really happening.
Cars abandoned at the side of roads. A man loses his truck because he couldn’t afford the payments and the fuel. People eating less meat, giving up video rentals to buy gas. People forced to choose between food and transportation. People praying to God for lower fuel prices. People unable to afford the transportation cost to get medicines. People defaulting on their electric and phone bills. People quitting jobs because working less is the economically rational choice: all the wages just go down the fuel spout.
And the ripple effects: stores and restaurants closing. Layoffs. Theft rising. Local governments abandoning services. A new calculus is at work to define the haves and have-nots: the Petro Razor. Fissures are appearing along the lines that WWO foresaw.
01SJ began last night with giant tentacled aliens invading City Hall, so you can only imagine how sorry I am not to be there. World Without Oil did its part in the festival opening, receiving an honorary mention for “making a sustainable difference by challenging the norm and melding ideas, art and technology” in the Green Prix Award for Environmental Art sponsored by Salas O’Brien. If you’re in the San Jose area this week, check out 01SJ. Photo by cookieevans5 via Flickr.
Thanks, John Thackara, for alerting me to the City Eco Lab being planned for November, in st. Etienne, France. City Eco Lab are “design steps to a one-planet economy”: by demonstrating a full range of projects that rethink a city’s consumption of fuel, food, energy, water, etc., CEL moves the focus beyond an individual’s choices to the systems that citizens depend on for their livelihood. It’s a really great idea and one that should be extended to cities in the U.S. and elsewhere.
Is it possible, however, that an oil crisis will strike St. Etienne even as the City Eco Lab gets underway? And citizens of St. Etienne will be phoning in reports live as the crisis progresses? It’s certainly possible, given the current state of fuel protests spreading like wildfire across Europe. And it’s possible in a WWO sense too (and maybe you can help). Stay tuned. Photo of St. Etienne tram by Michallon via Flickr
Here’s a map showing the home locations of the finalists in the 2008 Stockholm Challenge. There are some great ideas and great works going on all over the globe, and I’m looking forward to meeting some of them in Stockholm next week and exchanging some knowledge.
Plus: Corrina McFarlane (Bodi Lane in WWO) pinged me on Saturday, which was Pangea Day – an exciting day of global connection. She’s collected reader comments on her blog.
This just in from Jane McGonigal (otherwise known as mPathyTest) who’s in New York for the Stories From The Near Future conference: an article in the New York Times titled “Gas Prices Send Surge of Riders To Mass Transit.” Apparently, gas prices are motivating people to take transit in record numbers, catching transit planners by surprise. “Nobody believed that people would actually give up their cars to ride public transportation,” says the executive director of the South Florida Regional Transportation Authority. “The whole NYT article reads like a KalWithoutOil report,” Jane says.
The biggest surges are occurring in metro areas in the South and West – the very strongholds of American driving culture. The article says Denver ridership is up 8%, for example, and several routes now run at capacity at rush hour.
Now this is no surprise to WWO players. Player Ararejul explicated this very situation in her video posted from Denver, titled “Is Public Transportation Ready?” Posted over a year ago, I might add. “This was the first thing our players predicted and documented when gas hit $4 a gallon,” Jane notes. “Dude, WWO seriously worked as a forecasting device.” One that looked not to the past for answers, nor to experts, but to the future and the collective imagination.
Nina Simon works on cool museum stuff (like the Spy Museum [cue theme music]) and posted a thoughtful post-mortem on World Without Oil some months ago in her richly ideated blog, Museum 2.0, pointing up the game’s educational side. She’s presenting museum-quality newtech ideas at a museum conference this week and sent me the slide above with this note: “Your pic on the left. On the right, cellphone pic we took yesterday in SF. Using it in upcoming presentation. Sometimes I wish games didn’t have to be so real.”
Cherie Davis’ article about World Without Oil in the Turlock Journal brings up a point to ponder: the particular vulnerability of exurbs such as Turlock to an oil shortage. Turlock’s recent growth is largely due to people fleeing the housing pressure cooker of the San Francisco Bay Area, and an awful lot of people in Turlock need to get to someplace else pretty far away on a regular basis, and do so by putting fuel in their cars. What happens when the fuel becomes unaffordable or simply unavailable?
WWO was a people-powered, democratic game, and thus a natural candidate for the People’s Choice award at the SXSW Interactive festival. Follow this link to vote – and vote once a day through March 3. (I’m certainly making my preference known every 24 hours.) Help put oil consumption on the national radar!
The WWO metasite (the site that talks about the game archive) has grown up a little bit – we’ve made some changes to make it more readable and useful for our new visitors. Fear not – the game archive itself is unchanged, still brilliant in Grassroots Green. Give the new metasite a look – pass the URL to friends – your comments welcome and appreciated as we put the finishing touches on over the next few weeks…
Jane McGonigal has exciting news – she’s announcing “The X2 Club” this week, a massively multiplayer science game. She says X2 is “an alternate reality game, light on fiction and heavy on real-world data, that scientists will play” and that the game “combines collaborative forecasting (World Without Oil-style) and prediction markets with RSS feeds of scientific journals and popular science publications.” Should be the sort of thing that many WWO players can get their teeth into: a fiction with fact close underneath.

Our web guy, Mark Bracewell (aka Yucky Muck) pointed my face at this one: www.ushahidi.com, a crowd-sourced citizen nerve center plotting incidents of violence in Kenya. The site receives reports via SMS from cell phones, plots them on the site, and then NGOs in the area check them for accuracy. It’s a fabulous use of technology to counter a crisis, and I’m corresponding with the Ushahidi folks just in case there’s anything valuable in the WWO experience that they can apply to their humanitarian efforts.
Jane McGonigal (or should I say, mPathytest) speaks out about the potential of gamers in The Christian Science Monitor yesterday.
World Without Oil is part of Issue 115 of The Escapist, “Crowdsourcing to Victory.” My favorite part of Nova Barlow’s article: “The last week was an agony of sorts - no one wanted the game to end, but I had to end it. It was really hard.”



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