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Faithful forwarder Laurel refers us to this article in the Boston Globe about happiness studies – will new data about what actually makes people happier change our policies as well as our thinking? This quote from it caught my eye:
Others have begun to think about how happiness data might change where people live. For example, the trade-off between house size and commute length is familiar to every suburbanite, but as Cornell economist Robert Frank has pointed out, the two things affect our mood in different ways. While we quickly adapt to a bigger house and start taking it for granted, research suggests that a long, trafficky commute is something we never adjust to, and that even grows more onerous with time. Work like this could give added heft to arguments for policy measures like higher gas taxes, and for zoning laws that concentrate housing and cut down on traffic and commuting distances – arguments that now tend to be cast chiefly in environmental terms, but which also might push people toward decisions that make them happier in the long term.
This echoes discoveries made in the World Without Oil game. People engaged in the game made similar discoveries: when the oil shock made their commutes more painful in the wallet, people began to rethink the exurban lifestyle. One wonders if serious alternate reality games might be a way for researchers to cross-check their happiness studies?

Making public media future-relevant: everyone has a piece of the puzzle
The Berkman Center for Internet and Society at Harvard has a paper out on the future of public broadcasting (download the PDF). Among the trends and forecasts, authors Pat Aufderheide and Jessica Clark note “a few participatory media public broadcasting experiments gesture to a future in which audiences are treated as both trusted partners and engaged citizens.” One of these experiments is Minnesota Public Radio’s Public Insight Network, whose members serve as sources, story suggesters, brainstorming allies, and volunteer interviewees for reporters. The other is the World Without Oil game:
“A web-based project of ITVS’s Independent Lens, World Without Oil not only demonstrated the potential of online role-playing games to spark participation around social issues, but foreshadowed public reactions to our current oil price crunch. More than 1900 gamers from 40-plus countries collaboratively imagined their reactions to a simulated 8-month energy crisis through submissions via blogs, Flickr, YouTube, and podcasts. Participants virtually carpooled and bought bikes, moved out of transportation-poor suburbs, and started backyard gardens—and then reported corresponding changes in their real lives.”
The report summarizes: “Such immersive, authentic engagement with both audiences and issues is what is needed to ensure public broadcasters’ relevance in an ever-more participatory media universe.” One exciting idea: Local stations could change what they define as their core task, becoming more like an electronic public library for the
community. Except that the “library” focuses on futures (and the local actions that choose among them) rather than the past? That’s a value proposition that’s relevant to our time. Photo by Will Survive via Flickr.

Fear is a lack of imagination
Elizabeth Kolbert created an evocative image in a recent New Yorker editorial: she described the auto executives in Washington as men with explosives strapped to their chests, bringing nothing to the table but the promise that if forced to suffer, they won’t suffer alone.
Imagine, instead, that an auto executive had come to Washington armed with a vision – such as a new line of ultraefficient cars leveraging carbon-fiber technology a la Amory Lovins.
We are having a crisis – the Econaclypse, the Great Decession, call it what you will – and like the Great Depression it will define an entire generation. But it really is a crisis of imagination, not of economics. Wendell Berry:
We are involved now in a profound failure of imagination. Most of us cannot imagine the wheat beyond the bread, or the farmer beyond the wheat, or the farm beyond the farmer, or the history beyond the farm. Most people cannot imagine the forest and the forest economy that produced their houses and furniture and paper, or the landscapes, the streams and the weather that fill their pitchers and bathtubs and swimmingpools with water. Most people appear to assume that when they have paid their money for these things they have entirely met their obligations. An excerpt from “In the Presence of Fear” by Wendell Berry
This is important, so I’m going to say it again: We are in a crisis because too many people have lacked a certain kind of imagination. We all know that everything exists in an ecosystem, but it’s possible to pretend that it doesn’t, or that the system will be able to suck up whatever abuse you happen to do to it. The people who made the sub-prime epidemic happen did not imagine that they were destroying the ecosystem of credit. The people who made gas guzzlers did not imagine that they were destroying the ecosystem of energy evolution.
Now, however, those connections have been made clear. Now the thing we cannot afford is for people to strap on their unimagination like bodybelts of explosives and demand that the unimagined consequences of their destructive actions be allowed to continue. What they are failing to see is that their terrorist demand – for life not to change – is impossible. And what they are failing to imagine is that change can create a better life, both for them and the entire ecosystem they live in.
This is why serious games such as World Without Oil and Superstruct are such an important development. These games get at the root of the problem: they encourage imagination and the massive building and sharing of future visions. They put our collective intelligence to work on figuring out what’s happening, what’s possible and what’s fair. And they open-source this vision so that anyone can understand and participate. Wouldn’t it be grand if the legacy of our current economic crisis is not survival, but leadership in imagining how we can all make the future better? Photo by brndnprkns via Flickr.
No one has epitomized our yo-yo economic thinking lately than Thomas Friedman, who followed a column urging let’s go shopping with another urging thrift. This is the dilemma du jour: which companies do we bail out, and which do we leave to drown?

Make every recession a smart one
Phrased another way, how do we have a smart recession?
The answer I think is pretty commonsensically clear: we bail out those things that lead to the future we want to have, and let the others paddle on their own.
Case in point: U.S. automakers. Are they leading us to the future? This is a no-brainer: one glance at their sales figures answers this question. If any question remains, consult The Economist, which states flatly that the future for automakers are how well they sell in India and China. Bad news, Ford and GM: China has fuel efficiency standards and India is implementing them. Turns out the years the Big Three spent opposing fuel efficiency standards in the U.S. were a bad career move and the argument that they needed low standards to be competitive was exactly wrong.
There’s a crowdsourced component to this as well. In these econocalyptic times, people are being more cautious with their money. There’s a commonsense logic at work, which is why people aren’t buying gas-guzzling American cars or cheap lead-encrusted Chinese cra- uh, goods. The econocalypse has forced people to begin thinking ahead and making the future part of their calculations. Now, if we can just extend this thinking into what sort of economy we stimulate going forward (and what kind we don’t waste our dollars on), the recession will not be another example of “a crisis is a terrible thing to waste.” Photo by oxmour via Flickr.
The Economist magazine ran a cool democratic experiment in which they created a Global Electoral College online and allowed the world to vote on the American election. The result: Obama sweeps the world, capturing 9,115 out of a total of 9,875 electoral votes. Which explains my inbox, crammed with election excitement and good wishes from friends outside the U.S.
Curious to see the McCain-leaning red states around the world: Iraq, predictably, but Algeria? The Congo? Cuba? Click on through to check out the interactive map.
Responding to the crisis of the World War I and II years, people planted Victory Gardens. By raising their own food, citizens cut the demand for outside food and saved the fuel that would otherwise be needed to bring food to them. More important, they increased the resilience of the economy (by decentralizing food production, by being able to make their own decisions about distribution, and so on). And most important of all, they thus became an active part of the war effort – “Food is Fighting!” as several government posters succinctly put it. One result: an extraordinarily unified country.
Now we fast-forward to 2008. Whether or not the government chooses to acknowledge it, there’s another crisis going on – or more precisely, a concatenating and synergistic series of crises with feet already in the door. And many people are responding appropriately: by planting the Victory Gardens of 2008, by riding bicycles and taking transit, by driving efficient cars and hybrids, by eating locally, by building green, by cutting waste, by building communities and debating solutions, and so on.
The differences between then and now are notable – and to my mind, ominous. Then, these citizen actions were actively encouraged by The Powers That Be, which tallied their contributions and recognized them as important. Then, the White House boasted its own Victory Garden. Today, however, these citizen actions are actively discouraged by the government in favor of Consumerism As Usual, and the contributions these citizens are making are not recognized or even tabulated. Instead, we hear the “drill!” mantra, even though the citizen conservation approach has the potential to produce (via saving) more than 10 times the energy that drilling would net, in a quarter of the time. And once again the potential to unify the country, not divide it further.
In the World Without Oil project, we simulated the first 32 weeks of an global oil shortage. In the simulation, the government did very little and it was up to the people to crowdsource their own solutions to the crisis. Unfortunately, as with many other revelations from World Without Oil, government inaction seems to be coming true. Will it be up to the people to crowdsource their way into a viable and better way of life? The good news is, we’ve already started.
The game of politics is an alternate reality game (and has been all along), and so it’s fascinating to see how ARG techniques are challenging traditional political gameplay. The most striking example I’ve seen is the Anne Kilkenny email about Sarah Palin. I don’t think the strategists behind her nomination reckoned on the power of WWO-style crowdsourcing to answer the questions about the nominee so deeply, so quickly and so plainly. They must not have played the World Without Oil game.

Librarian reading a banned book
In World Without Oil, people told the truth as they saw it, from the perspective they were at, about the days when oil was no longer cheap. It’s important to note that they were the experts at this: no official can say what any given person will do when oil prices go higher. And it’s turning out, of course, that this means that no official can say what individuals in the aggregate will do: every week it seems there’s some new story about an agency or a business or an organization that’s struggling to adapt to some change in public behavior that they had not foreseen.
The old political ARG manipulates the media to keep its spins spun and its secrets secret. A nominee or an officeholder can refuse to meet the press or answer questions or even appear in any forum that’s not tightly controlled. To use Clay Shirky’s term, the model is “filter, then publish.” But the Internet is all about “publish, then filter,” and this is a whole new game. Photo by hatcher.library via Flickr.

Oil is changing transit ridership
In the wake of Russia’s Georgian victory, a lot of people have taken George W. Bush to task for his statement that he had “gotten a sense of [Vladimir Putin's] soul” and found him “straightforward and trustworthy” upon their meeting in June 2001. But I for one am willing to take the President at his word. Perhaps the most noteworthy thing that we found out via the World Without Oil game is that oil changes people.
Here are some of the changes you can expect, according to the game:
- People will toss enviro regulations. Without even a second thought.
- People will try to dump their gas guzzlers (torching them for the insurance if necessary).
- People will start riding mass transit and bicycles in great numbers.
- People who are leveraged to the hilt will be devastated financially: repos, defaults, bankruptcies.
- People who control energy will assert their power to protect their control.
- People will turn to local sources, especially for food.
- People will start growing their own food.
- People will be angry – some, very angry – at being forced to change.
All of these changes are happening now, in the real world. Some of them are positive adaptive changes, but others are negative reactions to the prospect of change. What the WWO game enabled its players (and observers, even today) to do: try out those changes in advance. In the same way that a disaster drill allows people to think through the “alternate reality” of a hurricane, tornado, earthquake, or epidemic, World Without Oil prepares us to recognize a calamitous event in its beginning stages and to plan a wise response.
These real-world changes are happening because more and more people are sensing the basic market truth: The world wants more oil every day, but the world’s oil production fell below demand in 2005; in fact, the recent increases in production may not even bring us back up to 2005 production levels in 2008. People are sensing that the pipeline leading to their cars and homes is shaky and growing shakier, and many of them are preparing by adapting their lives now. Oil changes people, but for better or worse? That’s up to them. Photo by drp via Flickr.
The World Without Oil idea of using an “alternate reality” to help us grapple with real-world problems resonated with a lot of people, starting on the day we announced the game. Now projects inspired by WWO are beginning to pop into public view. Here are four… more to come:
EARTH 2100 by ABC News. Leap ahead in time to the year 2015 (or 2050), and bear witness to the concatenating catastrophes in climate, energy, and water, based on science forecasts… A contest to support a two-hour report airing this fall.
SCORCHED, a TV drama for TCN Nine in Australia. It’s 2012, and Cassie’s worried: there are eight weeks of water left in Bourne, Australia… A game to support a drama series, airing this fall.
BLACK CLOUD, an alternate reality learning experience focusing on pollution and air quality, by a UC Berkeley team, running now. A game funded by the MacArthur Foundation’s digital learning initiative (and the least apocalyptic of the four).
The worthiest and most immersive successor to World Without Oil looks to be SUPERSTRUCT, put on by Kathi Vian, Jamais Cascio and WWO’s own Jane McGonigal and funded by the Ten-Year Team at the Institute For The Future. Jump ahead to September 2019 (two months before Blade Runner, heh) when a supercomputer crunches the data and announces that unless radical changes are made, human civilization has got only 23 more years to live. Holy Doomsday Clock! Gamestart is set for September 22, but you can get in game now on the practice blog.
Found this well-titled article in GQ about peak oil. For those unfamiliar with the term, it’s the (inevitable) moment when the supply of oil hits its peak and then starts to decline. Although it seems like it would be an easy moment to recognize, it’s not: Britain’s North Sea oilfields, some of the best managed in the world, hit their peak in 2000, and it took the oil field managers about a year to realize what had happened. The data are even more confusing when you’re talking about global oil production, and thus you have a debate raging right now as to whether we are approaching peak oil worldwide or whether we have in fact already passed it.
The peak oil bell curve is often taken for an ironclad rule, and in many ways it is, but it’s useful to remember that its curve essentially plots human behavior. Hubbert’s curve defines how humans extract oil in a relatively free market. Humans can modify the shape of the curve, and there’s some evidence that through advanced extraction techniques, we have been pulling oil forward and extending the top of the curve a bit. What IS ironclad about the bell curve, however, is the area underneath it: there is only so much oil. If you pull oil forward to ease today’s curve, it creates a sharper drop ahead.
The term peak oil is shorthand for the abrupt change caused by the shift from an upward slope, when the system encourages people to use more oil, to a downward slope, where the system takes oil away from people, when every day less and less oil is available. What worries people is that, psychologically, this is a potentially devastating transition for humans and societies to undertake with something as fundamentally useful as oil.
Easing this psychological transition was what the World Without Oil game was all about. A serious game is the perfect way to broach matters that we’d otherwise put out of our minds. It asked “what if?” and let people imagine what the first temblors of change would feel like. People played for the reasons that Sharon Astyk puts forth in her excellent blog, Casaubon’s Book, and emerged from the game better able to understand where we are, what has happened to Sleeping Beauty, and what we need to do now. Photo by Ben+Sam via Flickr.
“What began as a marketing tool has now become a lot more useful: playing with alternate realities can solve real problems.” The writer is Anne Wollenberg, her article’s in The Guardian, and she’s talking about the genre started by the World Without Oil game. Read the article; it’s really excellent and lays out pretty clearly the potential that these collaborative games have to save the world. (And let’s shout out to WWO player RockLobster, quoted in the article! Woo!)
As a result of our current concatenation of calamities, future thinking and what-if scenarios have suddenly become the thing to do. Witness a CNN Special titled “We Were Warned: Out of Gas,” sent my way by alert WWO fan Diane. The behind-the-scenes commentary, however, is more interesting and real to me than the Hollywood-style cinematic premise. The revolution will not be telescripted; it’s already begun. Video scene from Kalwithoutoil.

It's all in your mind
Recent comments by prominent figures (such as Phil Gramm) that the U.S. credit crisis, oil crisis, recession etc. are “psychological” have generated significant backlash (Gramm lost his job, for example). The World Without Oil game has a unique insight into this, actually.
It’s been well known that a sudden sharp increase in fuel prices would have a significant negative impact. Securing America’s Future Energy (SAFE) established this in a series of “wargame” simulations, as just one example. These top-down analyses generate outcomes such as “1 to 2 million unemployed people.” OK, fine. But do they actually produce anything of value for us, the common people? What if I don’t want to be included in that statistic? The top-down view has no wisdom for you beyond “suck it up.”
Whereas World Without Oil takes the bottom-up view, and is full of ways for a person to avoid becoming a statistic. It’s gathered hundreds of ideas expressed in over 1500 different ways, all focused on practical actions that people can take. I think any person that spends an hour or two exploring the WWO archive will come away better prepared for our oil-poor future. This is what WWO was all about – that by “playing it people wouldn’t have to live it.”
So, yeah, the problem is psychological. Policymakers who can only look from the top down are psychologically unable to see the value of a crowdsourced, collectively intelligent, bottom-up view such as WWO. They don’t truly understand the problem, and thus disconnect themselves from the solutions or any hope of meaningful individual action.
One of the key lessons of the World Without Oil game: oil is everywhere and in everything, and once you start interrupting its flow, weird things start to happen. They can be little things at first, but as seen from the boots on the ground, little unpleasant things add up quickly to koyanniqatsi, a life that must be lived differently. An example: gasoline theft. If it happens once, you grouse. If it happens four times, you stop buying gasoline. Another example: food prices. Milk goes up: you grouse. What do you do when the price of everything in every store is going up (but your income isn’t)? Well, some people are going to start stealing gasoline.
The mainstream media hasn’t really absorbed this yet. The stories I read talk about these incidents as though they are isolated. But they’re not: they’re all the click of one domino hitting two others. So without further ado here are 50 clicks for you, courtesy of the Wall Street Journal. (Thanks to WWO pal David Markham for the link; photo by timsamoff via Flickr.)
Circumstances have conspired to create an explosion in backyard gardens. I heard this first anecdotally about a month ago from my friends in New York City, who reported that the nurseries near their farm in Vermont were just about out of everything. And now it’s hitting the newswires.
The backyard garden may conjure up patriotic memories of the Victory Gardens of World War II, but as the article notes, the last time that Americans really got serious about gardening was the Oil Shock of 1975. And sure enough, backyard and urban gardens were a central theme in the World Without Oil game – and local food and guerrilla gardening [1] [2], too.
It’s easy to see why – A garden turns some dirt, some water, some seeds, some weeding and some sun into food – the most efficient solar power device known to man. And as many WWO players cautioned, it’s good to start now: gardening is a skill that takes years to acquire – best not to count on a lifesaving bounty your first (or second) time out. Photo of the Farmers Market in Union Square, June 2008.
The truth can finally be told. Those weren’t anarchists torching cars in Kalwithoutoil’s video for Week 4. That was a smokescreen (so to speak) to cover up arson fraud. And reality slips another few notches closer to fiction.
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Image from Kalwithoutoil video
“We hear a lot of chatter about the price of gas these days. Most of it is just complaining and finger pointing. The few ’solutions’ bandied around seem to have to do with biofuels and drilling for oil in new locations –- both problematic in their own ways. How can we get people to start thinking out of the box and looking at other alternatives? Seems like the following approach to involving and engaging people with important issues could be used in a lot of other educational contexts.” — The Education for Wellbeing site, talking about the World Without Oil game archive and our Lesson Plans for high school teachers.
Clifford Krauss is living World Without Oil, but it’s no game. Clifford wrote an article that appeared yesterday in the New York Times. It’s about the effects of high gasoline prices on rural areas in the U.S., where people are reeling under the triple strike of low incomes, fuel-inefficient vehicles, and long commutes to work. Folks, you have to read this article: this is not fiction, this is really happening.
Cars abandoned at the side of roads. A man loses his truck because he couldn’t afford the payments and the fuel. People eating less meat, giving up video rentals to buy gas. People forced to choose between food and transportation. People praying to God for lower fuel prices. People unable to afford the transportation cost to get medicines. People defaulting on their electric and phone bills. People quitting jobs because working less is the economically rational choice: all the wages just go down the fuel spout.
And the ripple effects: stores and restaurants closing. Layoffs. Theft rising. Local governments abandoning services. A new calculus is at work to define the haves and have-nots: the Petro Razor. Fissures are appearing along the lines that WWO foresaw.
01SJ began last night with giant tentacled aliens invading City Hall, so you can only imagine how sorry I am not to be there. World Without Oil did its part in the festival opening, receiving an honorary mention for “making a sustainable difference by challenging the norm and melding ideas, art and technology” in the Green Prix Award for Environmental Art sponsored by Salas O’Brien. If you’re in the San Jose area this week, check out 01SJ. Photo by cookieevans5 via Flickr.
Thanks, John Thackara, for alerting me to the City Eco Lab being planned for November, in st. Etienne, France. City Eco Lab are “design steps to a one-planet economy”: by demonstrating a full range of projects that rethink a city’s consumption of fuel, food, energy, water, etc., CEL moves the focus beyond an individual’s choices to the systems that citizens depend on for their livelihood. It’s a really great idea and one that should be extended to cities in the U.S. and elsewhere.
Is it possible, however, that an oil crisis will strike St. Etienne even as the City Eco Lab gets underway? And citizens of St. Etienne will be phoning in reports live as the crisis progresses? It’s certainly possible, given the current state of fuel protests spreading like wildfire across Europe. And it’s possible in a WWO sense too (and maybe you can help). Stay tuned. Photo of St. Etienne tram by Michallon via Flickr
Here’s a map showing the home locations of the finalists in the 2008 Stockholm Challenge. There are some great ideas and great works going on all over the globe, and I’m looking forward to meeting some of them in Stockholm next week and exchanging some knowledge.
Plus: Corrina McFarlane (Bodi Lane in WWO) pinged me on Saturday, which was Pangea Day – an exciting day of global connection. She’s collected reader comments on her blog.
This just in from Jane McGonigal (otherwise known as mPathyTest) who’s in New York for the Stories From The Near Future conference: an article in the New York Times titled “Gas Prices Send Surge of Riders To Mass Transit.” Apparently, gas prices are motivating people to take transit in record numbers, catching transit planners by surprise. “Nobody believed that people would actually give up their cars to ride public transportation,” says the executive director of the South Florida Regional Transportation Authority. “The whole NYT article reads like a KalWithoutOil report,” Jane says.
The biggest surges are occurring in metro areas in the South and West – the very strongholds of American driving culture. The article says Denver ridership is up 8%, for example, and several routes now run at capacity at rush hour.
Now this is no surprise to WWO players. Player Ararejul explicated this very situation in her video posted from Denver, titled “Is Public Transportation Ready?” Posted over a year ago, I might add. “This was the first thing our players predicted and documented when gas hit $4 a gallon,” Jane notes. “Dude, WWO seriously worked as a forecasting device.” One that looked not to the past for answers, nor to experts, but to the future and the collective imagination.
Nina Simon works on cool museum stuff (like the Spy Museum [cue theme music]) and posted a thoughtful post-mortem on World Without Oil some months ago in her richly ideated blog, Museum 2.0, pointing up the game’s educational side. She’s presenting museum-quality newtech ideas at a museum conference this week and sent me the slide above with this note: “Your pic on the left. On the right, cellphone pic we took yesterday in SF. Using it in upcoming presentation. Sometimes I wish games didn’t have to be so real.”
Cherie Davis’ article about World Without Oil in the Turlock Journal brings up a point to ponder: the particular vulnerability of exurbs such as Turlock to an oil shortage. Turlock’s recent growth is largely due to people fleeing the housing pressure cooker of the San Francisco Bay Area, and an awful lot of people in Turlock need to get to someplace else pretty far away on a regular basis, and do so by putting fuel in their cars. What happens when the fuel becomes unaffordable or simply unavailable?
WWO was a people-powered, democratic game, and thus a natural candidate for the People’s Choice award at the SXSW Interactive festival. Follow this link to vote – and vote once a day through March 3. (I’m certainly making my preference known every 24 hours.) Help put oil consumption on the national radar!
Jane McGonigal has exciting news – she’s announcing “The X2 Club” this week, a massively multiplayer science game. She says X2 is “an alternate reality game, light on fiction and heavy on real-world data, that scientists will play” and that the game “combines collaborative forecasting (World Without Oil-style) and prediction markets with RSS feeds of scientific journals and popular science publications.” Should be the sort of thing that many WWO players can get their teeth into: a fiction with fact close underneath.

Our web guy, Mark Bracewell (aka Yucky Muck) pointed my face at this one: www.ushahidi.com, a crowd-sourced citizen nerve center plotting incidents of violence in Kenya. The site receives reports via SMS from cell phones, plots them on the site, and then NGOs in the area check them for accuracy. It’s a fabulous use of technology to counter a crisis, and I’m corresponding with the Ushahidi folks just in case there’s anything valuable in the WWO experience that they can apply to their humanitarian efforts.














Who's saying what