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AlterNetAs player Warnwood told us, “the war is in words” – and here’s Michael T. Klare to parse the latest word stratagem from the U.S. Department of Energy. Be sure to read down to the part where it may become necessary for the U.S. to create “more investment-friendly environments” in oil-producing nations. As we have in Iraq?

Or so reports the Wall Street Journal today, here. Subscription required to read the whole story, but I found the first sentence pretty much says it all: “A growing number of oil-industry chieftains are endorsing an idea long deemed fringe: The world is approaching a practical limit to the number of barrels of crude oil that can be pumped every day.” And: “Plenty of energy experts expect sky-high prices to hasten the development of alternative fuels and improve energy efficiency. But evidence is mounting that crude-oil production may plateau before those innovations arrive on a large scale. That could set the stage for a period marked by energy shortages, high prices and bare-knuckled competition for fuel.” Sound familiar?

It was the world's first serious alternate reality game, a cooperative pre-imagining of a global oil crisis. Over 1900 players collaborated in May 2007 to chronicle the oil crisis with their own personal blog posts, videos, images and voicemails. The game ended after simulating the first 32 weeks of the oil shock, but its effects continue, as game designers analyze its unique gameplay and we all watch the continuing drama with global oil prices and supply.
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